RGB_PALETTE_OUT : snes_ntsc_impl.h RGB_TO_YIQ : snes_ntsc_impl.h rgb_unit : snes_ntsc_impl.h RGBA8 : vita2d.h rglActiveTexture() : glsm.c rglAttachShader() : glsm.c , glsmsym.h rglBeginQuery() : glsmsym.h , glsm.c ...
Color Changer Palette-based change color of image. Drag the slider to change the color of the image. Color Calculator Color transformations and metering functions. Get the RGB, HEX, CMYK, HSL, Hwb, Ncol values(codes) of any color. EyeDropper Click the eye dropper button and select ...
Forgotten's emulator is the best and most advanced Win9x Game Boy (Color) emulator to date. It's fully configurable with an easy to use GUI, save states, cheat codes, screenshots and a "super high" compatability ! I'm currently preparing some Game Boy stuff for my upcoming (early 2001...
Since Famicom Disk system games were written on re-writeableQuick Disksall the software needed to do was load itself into memory, ask the user to put the game they want to modify in and then allow the user to change bytes in HEX or ASCII format before writing the game out to a free s...
-Changed NES color palette to match NTSC filter colors -Fixed VRC 7 Vibrato, no longer crackles -Improved speed of NTSC filter some more -General code cleanups (more are still necessary) -Provided a more helpful error on stdout when the jInput lirary is missing ...