该工具使用 Java 编写,直接下载 Release 中的最新版本即可使用,可以使用 GUI 版本(带操作界面版本)。 安装了 Java 之后可以双击该工具启动。 同作者还有一个 Java 版材质转换为基岩版材质的转换器,完成度不高,利用的 ResourcePackConverter 的 API,可以关注后续更新 agentdid127/RPC-Bedroc
Minecraft resource pack converter What is this? Well, if you couldn't tell by the name then its a Minecraft resource pack converter! What does it do? Well it converts Minecraft resource packs between Bedrock and Java, using the powers of magic it is actually able to convert Bedrock to Jav...
Minecraft Platform Bedrock Edition Minecraft Version* 1.21.0 File Size 0 Total Downloads 586,257 *Note: The Minecraft version is the version this pack was made in. That means it probably still works in the current version of Minecraft! If you're not sure, ask for help on Foxy's ...
Once you've found the resource pack you wish to use; follow the steps below to set this up to your Minecraft Bedrock server. For this example, we'll use a resource pack called AKTexture 2.3.0'. This can only be done if you have access to a PC and the Windows 10 edition o...
This is a very powerful resource pack for Minecraft Bedrock that uses the structure renderer to display an area around you as a 3D renderer.
An add-on that include meme translation in Chinese. | 梗体中文基岩版 - Teahouse-Studios/mcwzh-meme-resourcepack-bedrock
材质风格正如大家看到的那样是ocd风格,说是移植,其实大部分都是手绘的。 说起来我当初移植的原因是我肝红石械电的时候没有称心如意的材质可用,网上找到的ocd都是16x,飞机的128x又带不起233(当时我手机配置很辣鸡),然后就想自己移植个来用用。说干就干,拿着部只能用键鼠操控的手机就开肝(屏幕碎了触摸失灵,换了...
Sample Resource Pack Requirements Building the Resource Pack Changing the Dirt Block 顯示其他 2 個 Before building your first Add-On for Minecraft: Bedrock Edition, you'll need to create a pack to hold your custom content. There are two types of packs that a creator can make: resource...
A resource pack for use with shaders supporting PBR materials. Aims to replicate the 128x pack included with Minecraft RTX for Bedrock, as that pack is encrypted and therefore cannot be converted to Java format for use. Several packs of this nature are already on the market. So why did I...
Fogs in Minecraft: Bedrock Edition use JSON files to determine their values. Creators can define their own sets of fog values in their resource packs. A new folder can be made at the root of a resource pack called fogs. Any JSON files within this folder will be registered as new fog ...