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These instances of corruption will be analyzed through two rhetorical theories, schema theory and expectation violations theory, in order to understand why Resident Evil’s design was so effective at evoking fear in the hearts of millions of gamers. The analysis is followed by a reflection on ...
This game is successful largely because it merges the fear of the unknown and occasional jump scares of the original Resident Evils with the superior controls and exciting gunfights of the more recent entries in the series. Unlike RE5, which ushered you from climax to climax with little time ...
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Everything about the campaigns is half-arsed. For example, there's one sequence where you need to follow a string of button prompts in order to start a car – but if you happen to have drawn the short straw as player two, you have nothing to do but twiddle your thumbs while your acc...
KotakusaidResident Evil 5"delivers a riveting and intense experience well worth the time spent playing it," whileGameSpotcalledit "a fun and frantic evolution ofRE4's breakthrough gameplay and the series' horror themes." Among other notions, those horrific themes explore the unchecked evils of ...
I’m personally leaning more towards this being the event that sets everything into motion, both in Revelations’ self-contained plot and in setting the stage for Resident Evil 5– in which the world is already in constant fear of the evils of bioterrorism (as the title card aptly ...
We get to see Jill employ some close quarters attacks on the foe, with kicks not unlike those that are performed by Chris and Leon in Resident Evils 5 and 4, respectively. It looks like the way to beat this particular boss is by shooting the red explosive canisters. Pretty ...
It does, however, have that dark “on the edge” feeling you had back in the early Resident Evils on PS1. But this time around, they have decent control so that you can defend yourself like in RE4/5. CommandingTiger September 26, 2012 at 12:10 AM GMT+8 Resident Evil 5 & 4...