You can set aTime Keyframeusing the "Add Time Keyframe"button. ATime Keyframeinitially contains the Replay's point in time when creating the Keyframe. When playing theCamera Path, the Replay's time will interpolate between the setTime Keyframesin the Keyframes' intervals. TwoTime Keyframeswith...
- Fixed crash when editing keyframe with different default interpolator than it was saved with (#64) - Fixed crash when entity tracker failed to load (#50) - Fixed unintentional reload of all resources after game startup (caused significantly higher loading time on large mod packs) - Fixed ...
To useHigh Performance Rendering, hold down theCtrlkey (Cmdkey on Mac) while clicking theRender Button. High Performance Renderinghas the following changes to improve rendering speed: Rendering Process, Estimated Time Left and Button Clicks are not recalculated after every rendered frame, but only ...
You can set aTime Keyframeusing the "Add Time Keyframe"button. ATime Keyframeinitially contains the Replay's point in time when creating the Keyframe. When playing theCamera Path, the Replay's time will interpolate between the setTime Keyframesin the Keyframes' intervals. TwoTime Keyframeswith...