ui.window(style=__s(style.nvl_window)) ui.vbox(style=__s(style.nvl_vbox)) for i in nvl_list: if not i: continue who, what, kw = i rv = renpy.show_display_say(who, what, **kw) renpy.display_menu(items, interact=False, window_style=__s(style.nvl_menu_window), choice_sty...
这篇帖子里又出现这个:how do I change the opacity of the dialogue box in Ren’Py 最终终于是解决了问题。 首先,在screen say的window组件里添加对话框背景图片时用这句话: window:id"window"background Transform(Image("gui/ui_dialogue/ui_dialogue_box.png",xalign=0.5, yalign=1.0), alpha=persistent...
screen_main_menu.rpym /usr/share/games/renpy/renpy/common/_layout/screen_preferences.rpym /usr/share/games/renpy/renpy/common/_layout/screen_yesno_prompt.rpym /usr/share/games/renpy/renpy/common/_layout/scrolling_load_save.rpym /usr/share/games/renpy/renpy/common/_layout/two_column_...
# e "The first is with the UI functions, which can be used to create powerful button and menu based interfaces." e "Hetay irstfay isay ithway hetay Iuay unctionsfay, hichway ancay ebay useday otay reatecay owerfulpay uttonbay anday enumay asedbay interfacesay." # game/demo_minigam...
2 changes: 1 addition & 1 deletion 2 renpy/common/00action_menu.rpy Show comments View file Edit file Delete file This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden...
UI界面部分组件控制逻辑改进 8个月前 resources 添加赞助者列表,UI切换主题问题修复 9个月前 store unmark问题修复 8个月前 trans 多轮对话翻译支持 9个月前 translation_provider update README.md 9个月前 translator 导入逻辑优化 9个月前 util 一些潜在错误修复 ...
grouped_main_menu.rpym /usr/share/games/renpy/renpy/common/_layout/grouped_navigation.rpym /usr/share/games/renpy/renpy/common/_layout/imagemap_common.rpym /usr/share/games/renpy/renpy/common/_layout/imagemap_load_save.rpym /usr/share/games/renpy/renpy/common/_layout/imagemap_main_menu.rp...
restart = None renpy.game.exception_info = 'While running game code:' renpy.first_utter_start = False while True: if restart: renpy.display.screen.before_restart() try: try: run(restart) finally: restart = (renpy.config.end_game_transition, "_invoke_main_menu", "_main_menu") renpy....
# e "The first is with the UI functions, which can be used to create powerful button and menu based interfaces." e "Hetay irstfay isay ithway hetay Iuay unctionsfay, hichway ancay ebay useday otay reatecay owerfulpay uttonbay anday enumay asedbay interfacesay." # game/demo_minigame...