原因: 需要更改 HeightMapInfoContent.cs 文件中的以下方法中的 HeightMapInfo类和HeightMapInfoReader类的命名空间,改成你实际的命名空间名称,该命名空间名称应与你项目命名空间名称一致: (注:上面说的两个类在HeightMapInfo.cs文件中。) publicoverridestringGetRuntimeType(TargetPlatform targetPlatform) { ... } pu...
<RowDefinition Height="20*"/> <RowDefinition Height="20*"/> <RowDefinition Height="20*"/> <RowDefinition Height="20*"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="20*"/> <ColumnDefinition Width="20*"/> <ColumnDefinition Width="20*"/> <ColumnDefinition Width="2...
ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS...
ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS...
XNA Final Engine– rendering, post screen effects, and more Engine Nine– includes, animation, post fx, AI, custom materials, scene management, deferred lighting and more Hilva XNA Graphics Engine– Rendering Engine, Animation, and more
usingMicrosoft.Win32; namespaceRegiestryManager { /// ///Form2 的摘要说明。 /// publicclassForm2 : System.Windows.Forms.Form { privateSystem.Windows.Forms.Button button1; privateSystem.Windows.Forms.ColorDialog chooseColorDialog; /// ///必需的设计...
intscreenHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; graphics.PreferredBackBufferWidth = (int)(screenWidth *0.8f); graphics.PreferredBackBufferHeight = screenHeight; this.Window.AllowUserResizing =true; this.Window.ClientSizeChanged +=newEventHandler<EventArgs>(Window_ClientSizeChanged...
<!--div id="SilverlightControlHost1" style="position:absolute;width:143px;height:21px;top:0px;left:0px;z-index:100;"> <!-- Modified By e-Crusade --> 国庆庆典场地开始布置<!--[if !IE]>|xGv00|1cd013e88fad2b485a31ed8cff4e7efc<![endif]--> 脚本: function sl(v){ //SIVER...
if(document.all.activeObj.object==null) { 2.通过检测对象的属性是否未定义检测 varmObject=false; try{ varmFieldList=mainForm.activeObj.FieldsList;// }catch(e){mObject=true;} if(!
int height = GraphicsDevice.Viewport.Height; // create render target myRenderTarget = new RenderTarget2D(GraphicsDevice, width, height, true, SurfaceFormat.Color, DepthFormat.Depth24); 1 2 3 4 5 6 // XNA 3.1 PresentationParameters pp = GraphicsDevice.PresentationParameters; // Create custom ...