blendState指定新混合状态。 depthState指定新深度状态。 mask指定已重载的渲染状态的部分。 rasterState指定新光栅状态。 stencilReference要比较的参考值和/或要写入缓冲区的值(基于模板状态)。 stencilState指定新模板状态。 构造函数 RenderStateBlock使用指定遮罩创建新的渲染状态块。
Version:2021.1 Language:Русский RenderStateBlock.depthState publicRendering.DepthStatedepthState; Description Specifies the new depth state. See Also:RenderStateMask.Depth.
MTLRenderPipelineState_Extensions 方法 C# 閱讀英文版本 儲存 新增至集合 新增至計劃 分享方式: Facebookx.comLinkedIn電子郵件 列印 Reference Definition Namespace: Metal Assembly: Xamarin.iOS.dll C# publicstaticnuintGetImageblockSampleLength(thisMetal.IMTLRenderPipelineState This); ...
intlua_RenderStateStateBlock_setDepthWrite(lua_State* state){// Get the number of parameters.intparamCount = lua_gettop(state);// Attempt to match the parameters to a valid binding.switch(paramCount) {case2: {if((lua_type(state,1) == LUA_TUSERDATA) && lua_type(state,2) == LUA_TBO...
RenderStateBlock.rasterStatepublic Rendering.RasterState rasterState ; 描述 指定新光栅状态。Unity applies these values to the GPU's render state if RenderStateBlock.mask includes a value of RenderStateMask.Raster.The default value is RasterState.defaultValue. ...
Version:2020.1 语言:中文 RenderStateBlock.depthState publicRendering.DepthStatedepthState; 描述 指定新深度状态。 另请参阅:RenderStateMask.Depth。 Did you find this page useful? Please give it a rating: Report a problem on this page
stencilReference The value to be compared against and/or the value to be written to the buffer based on the stencil state. stencilState Specifies the new stencil state.コンストラクタ RenderStateBlock Creates a new render state block with the specified mask.Did...
// Perform all scheduled tasks, in the order that they were scheduled. scriptableRenderContext.Submit(); } } See Also:ScriptableRenderContext.DrawRenderers,RenderStateMask. 构造函数 RenderStateBlock使用指定遮罩创建新的渲染状态块。
RenderStateBlock.depthState public Rendering.DepthState depthState ; 描述 指定新深度状态。 另请参阅:RenderStateMask.Depth。 Did you find this page useful? Please give it a rating: Report a problem on this page 版权所有 © 2020 Unity Technologies. Publication 2019.4 教程社区答案知识库论坛Asse...
RenderStateBlock.depthState public Rendering.DepthState depthState ; 描述 指定新深度状态。 另请参阅:RenderStateMask.Depth。 Did you find this page useful? Please give it a rating: Report a problem on this page 版权所有 © 2020 Unity Technologies. Publication 2020.2 教程 社区答案 知识库 ...