Computer Graphics ForumE. Darles, B. Crespin, D. Ghazanfarpour, and J. C. Gonzato, "A survey of ocean simulation and rendering techniques in computer graphics," Computer Graphics Forum, vol. 30, no. 1, pp. 43-60
In a domain-based technique, the spatial volume data is first transformed into an alternative domain, such as compression, frequency, or wavelet, and then a projection is generated directly from that domain. 7.6.1 Image-Order Techniques There are four basic volume rendering modes: x-ray ...
The SIGGRAPH annual conference (technically the “International Conference on Computer Graphics and Interactive Techniques”) is the great-granddaddy of graphics conferences. It’s been around since 1974, and is by far the largest conference devoted to graphics. It has historically been attended mostly...
39.5 Advanced Techniques This section describes techniques for improving the quality of rendering and creating volumetric special effects. 39.5.1 Volumetric Lighting The local illumination model presented in the previous section adds important visual cues to the rendering. Such a simple model is unrealisti...
Visibility culling using hierarchical occlusion maps[C]//Proceedings of the 24th annual conference on Computer graphics and interactive techniques. ACM Press/Addison-Wesley Publishing Co., 1997: 77-88. 7.3.2 遮挡地平线算法 | Occlusion Horizons 遮挡地平线(Occlusion Horizons)算法是一种非常简单的、...
Clouds play an important role in enhancing the realism of outdoor scenes in computer graphics (CG). Realistic cloud generation is a challenging task, which entails processes such as modeling, photorealistic rendering and simulation of the clouds. To these ends, several techniques have been proposed...
Vulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality – mixed reality (MR), augmented reality (AR), ...
This section will explain two types of rendering techniques in digital art: Real-Time Rendering Real-time rendering is commonly used in game development to build interactive motion graphics, as it can generate images instantaneously. A real-time render engine is considered to be one when it can ...
consisting of H integer bits and K fractional bits. The positions can be represented in either signed or unsigned fixed point. For illustrative purposes, signed format will be assumed, but it will be appreciated that the techniques described could easily be adapted for a system using unsigned ...
Ropinski. A Survey of Volumetric Illumination Techniques for Interactive Volume Rendering. Computer Graphics Forum, 33(1):27-51, 2014. doi: 10.1111/cgf.12252JSYR13] JONSSON D., SUNDEN E., YNNERMAN A., ROPIN- SKI T.: A Survey of Volumetric Illumination Techniques for In- teractive Volume ...