"@babel/preset-env" ] } ``` 会导致项目运行不了,因为很多项目中用到了element-ui中的render-content方法 ``` renderContent(h, { node, data, store }) { return ( {node.label} <el-button size="mini" type="text" on-click={ () => this.append(data) }>Append</el-button> <el-but...
{ // 自定义渲染逻辑 return h('span', [ h('i', { class: 'el-icon-folder' }), // 添加图标 h('span', data.label), // 显示节点标签 ]); }; return { treeData, defaultProps, renderContent, }; }, }; </script> <style> /* 添加一些基本的样式 */ .el-tree ....
如果直接去使用jsx语法渲染的话,可能不能如你所愿。 jsx引入了dangerouslySetInnerHTML 下面是react官网对dangerouslySetInnerHTML的介绍: dangerouslySetInnerH...一文读懂:GBDT梯度提升 先缕一缕几个关系: GBDT是gradient-boost decision tree GBDT的核心就是gradient boost,我们搞清楚什么是gradient boost就可以了 ...
, renderContent (h, { root, node, data }) {if(node.node.selected) {returnh('div', { class: ['ivu-tree-title', 'ivu-tree-title-selected'], on: { click: (e)=>{ let thisClas
The example given by the website is <el-tree :data="dataSource" show-checkbox node-key="id" default-expand-all :expand-on-click-node="false" :render-content="renderContent" /> renderContent(h, { node, data, store }) { return h( 'span', {...
renderTreeNode(h,node){letnodeIndex;this.categories.forEach((item,index)=>{if(item.indexOf(node.data)>-1||item.some(data=>data.children.indexOf(node.data)>-1)){nodeIndex=index;}});// nodeIndex 即为对应的 index// ...} 具体可能要根据你自己的数据结构稍微修改下。总体思路就是,既然:...
The image processor receives 3D image data, which describes the virtual 3D object, and additional input data. The image processor is configured to calculate - based on the 3D image data and the additional input data - left field and light field of the stereoscopic image to be displayed on ...
This blend option specifies the second RGB data source and includes an optional pre-blend operation. BlendOp Typ: D3D11_BLEND_OP This blend operation defines how to combine the RGB data sources. SrcBlendAlpha Typ: D3D11_BLEND This blend option specifies the first alpha data source and includes...
3, the cameras 302A-302H are disposed (e.g., placed) tangentially to the outer circumference of camera rig 300, and as such, can capture up to a 180 degree view of a scene. That is, since the cameras are placed in a tangential manner, a fully un-occluded, 180-degree field of ...
store.append({ id: id++, label: 'testtest', children: [] }, data); }, remove(store, data) { store.remove(data); }, renderContent(h, { node, data, store }) { return ( {node.label} <el-button size="mini" on-click={ () => this.append(store, data) }>Append</el-b...