在使用 render-content 时,它接收一个函数作为值,该函数有三个参数,分别是 `h`(创建虚拟节点的函数,即 Vue 的 `createElement` 函数)、`{ node, data, store }`(一个包含节点信息的对象)。基本的语法结构如下: vue. <el-tree. data="treeData" render-content="renderContent" > export default { data...
"@babel/preset-env" ] } ``` 会导致项目运行不了,因为很多项目中用到了element-ui中的render-content方法 ``` renderContent(h, { node, data, store }) { return ( {node.label} <el-button size="mini" type="text" on-click={ () => this.append(data) }>Append</el-button> <el-but...
cancelSelected (item, index) {this.selectedList.splice(index, 1)this.traverseTree(this.data2[0], item.id,true)this.$refs.tree.$el.querySelectorAll('.ivu-tree-title-selected')[index].className = 'ivu-tree-title'}, renderContent (h, { root, node, data }) {if(node.node.selected) {...
{ // 自定义渲染逻辑 return h('span', [ h('i', { class: 'el-icon-folder' }), // 添加图标 h('span', data.label), // 显示节点标签 ]); }; return { treeData, defaultProps, renderContent, }; }, }; </script> <style> /* 添加一些基本的样式 */ .el-tree ....
export default { //防止重名 data(){ return{ allData:[] } }, props:{ data:{ type:Array, default:()=>[] } }, //有更新行就重新渲染 watch:{ data(){ this.transformData(); } }, methods:{ render(h, { node, data, store }){ console.log(data) return ( {data.name} {data.nam...
The example given by the website is <el-tree :data="dataSource" show-checkbox node-key="id" default-expand-all :expand-on-click-node="false" :render-content="renderContent" /> renderContent(h, { node, data, store }) { return h( 'span', {...
renderTreeNode(h,node){letnodeIndex;this.categories.forEach((item,index)=>{if(item.indexOf(node.data)>-1||item.some(data=>data.children.indexOf(node.data)>-1)){nodeIndex=index;}});// nodeIndex 即为对应的 index// ...} 具体可能要根据你自己的数据结构稍微修改下。总体思路就是,既然:...
The image processor receives 3D image data, which describes the virtual 3D object, and additional input data. The image processor is configured to calculate - based on the 3D image data and the additional input data - left field and light field of the stereoscopic image to be displayed on ...
3, the cameras 302A-302H are disposed (e.g., placed) tangentially to the outer circumference of camera rig 300, and as such, can capture up to a 180 degree view of a scene. That is, since the cameras are placed in a tangential manner, a fully un-occluded, 180-degree field of ...
const allpost = (data.value as Array<ParsedContent>) || []; return allpost.find((post) => post._path === path.value) || {}; }); <template> <ContentRenderer :value="content"> <ContentRendererMarkdown :value="content" /> </ContentRenderer> <ContentDoc /> </template>91 ...