The render thread called into a Win32/DX API that attempted to allocate some resource, but failed. WPF maps return values like E_OUTOFMEMORY or ERROR_NOT_ENOUGH_MEMORY to a System.OutOfMemoryException. Although
(Inherited from Object) JavaFinalize() Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. (Inherited from Object) Notify() Wakes up a single thread that is waiting on this object's monitor. (Inherited from Obj...
Called after the object has been loaded from the nib file. Overriders must call base.AwakeFromNib(). (Inherited from NSObject) BeginInvokeOnMainThread(Action) (Inherited from NSObject) BeginInvokeOnMainThread(Selector, NSObject) Invokes asynchrously the specified code on the main UI thre...
Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. (Inherited from Object) Notify() Wakes up a single thread that is waiting on this object's monitor. (Inherited from Object) NotifyAll() Wakes up all threads...
Back up the thread you said you have your 1950X system running better. What did you do to make that happen? Votes Upvote Translate Translate Report Report Reply Mike 1 Irish Engaged , Nov 29, 2017 Copy link to clipboard Hi Trevor. As you know We have exchanged ...
It uses wgpu to render 3D elements, hecs for an ECS system (to make a scene with “entities” like 3D models), and winit for handling cross-platform window management (just like the wgpu tutorial). It also allows for setting different “render passes”, like a Phong (”cartoony”/fast)...
thenthe Reset function calls the m_Thread.Wait() which stops the program forever. So I removed the call of the Reset() function and finally the WinMM worked, and I heard the sound. Is it a bug in UMC? Can I solve this problem easier? Why the m_Thread.Wait() function hangs foreve...
If you have a 4 core system the standalone will be faster because it gets rid of the Daz Studio overhead, some other users have reported turning off hyper threading will also speed up the stand alone and turn you 8 cores back into 4 (on a 4 core multi-thread CPU) but that's ...
Put like that, I think this makes it clear what's wrong - EGL *is* thelayer that takes a window-system specific type (here, MirRenderSurface)and presents it as something cross-platform. It makes no sense to takea window-system specific type, convert it into *another* EGL-specificwindow...
Error System.ArgumentException: 'AddDbContext was called with configuration, but the context type 'AttendanceDbContext' only declares a parameterless constructor. error trying to use EF core code first Error TS1148 Cannot use imports, exports, or module augmentations when '--module' is 'none'. ...