rendering can indeed become a performance bottleneck, especially in resource-intensive applications. this is why optimizations, such as gpu acceleration and efficient algorithms, are crucial to ensure a seamless user experience without compromising visual quality. how does rendering contribute to the user...
This approach provides a cost - effective solution for testing and validating the autonomous flight of shipboard UAVs, specifically focusing on vision - based control and estimation algorithms. 中文摘要:本文提出了一种用于海洋环境中无人机深度单目姿态估计的视觉闭环仿真环境。最近,一种基于变压器架构的深度...
The rendering algorithms must be designed from ground up for flexible MIMD machine what multi-core CPU in fact is. Some SIMD optimizations definitely may speed-up the math (to compute faster lighting, interpolations etc...) but it is complementary and it does not effect the design scalability...
英文摘要:Gaussian Splatting (GS) has emerged as a crucial technique for representing discrete volumetric radiance fields. It leverages unique parametrization to mitigate computational demands in scene optimization. This work introduces Topology-Aware 3D Gaussian Splatting (Topology-GS), which addresses two...
Iterations of Optimization Our first toy implementation of the algorithm was using Processing written in Java, and the simulation is completely run on CPU. This implementation helped us a lot in understanding the Naver-Stokes equation and corresponding algorithms. However, frame per second quickly drop...
Fixed NaNs in tonemap algorithms (neutral and ACES) on platforms defaulting to lower precision. Fixed a performance problem with ShaderPreprocessor with large amount of active shader variants in the project Fixed an issue where linear to sRGB conversion occurred twice on certain Android devices. Fix...
LWRP now has three interactive Autodesk shaders: Autodesk Interactive, Autodesk Interactive Masked and Autodesk Interactive Transparent. [Shader API] The GetMainLight and GetAdditionalLight functions can now compute shadow attenuation and store it in the new shadowAttenuation field in LightData struct...
Enabled renderViewportScale for XR intermediate textures. Updated NewRendererFeature Template. Enabled APV Disk Streaming in URP. Disable implicit use of all globals in URP passes Bloom post processing effect CPU optimization. Many RasterPass into single UnsafePass.Fixed...