Hi Erica. "Render at maximum Depth" and "Use Maximum Render Quality" can be a tad confusing. I mean why would there be a button to make your output look better. Shouldn't our render setting simply give us the best quality anyway? Now if we look at AE you will see the following opt...
If you enable Render at Maximum depth you can get a 16bpc render with one of those. Keep in mind at the end of the day this might be going down to an 8-bit final (or at least sub-32-bit) export right? Not that I don't stress that maintaining maximum quality for as much as...
343.Blender 每日小技巧Blender Secrets 343 -简单看一下渲染通道 A brief look at Render Passes (B 47 -- 3:44 App 072.blender技巧篇扩展中文版072 - 波浪修改器Wave Modifie 11 -- 1:12 App 098.blender技巧篇扩展中文版098- 油脂铅笔稳定性Stabilizer (Lazy Mouse) In Grease Pencil 11 -- 1:03...
Depth at which indirect rays start to get stochastically pruned based on ray throughput. Light Sampling Mode Whether Karma should perform uniform sampling of lights or whether rendering should use the light tree. The light tree can be significantly faster for scenes that have large numbers of ligh...
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In Max, this modifier should never be left at the default of 256. A value of 256 means that, at most, 256 x 256 = 65536 sub triangles will be generated for any given original triangle. If your model is 100,000 tris with displacement subdivisions at 256, you now have a model that ...
Sets the maximum density of the fog. render.FogMode( number fogMode ) Sets the mode of fog. render.FogStart( number fogStart ) Sets the distance at which the fog starts showing up. Vector render.GetAmbientLightColor() Returns the ambient color of the map. number render.GetBlend()...
Thread Payload:Prior to a thread starting execution, some amount of data will be pre-loaded in to the thread’s GRF (starting at r0). This data is typically a combination of control information provided by the spawning entity (FF Unit) and data read from the URB ...
9. Creating, Applying and Deleting Materials at Runtime 10. Managing Existing Scene Objects 11. Performing Basic Transformations (Move, Rotate, Scale) 12. Making It in Time 13. Managing Intersections 14. Getting and Managing User Inputs 15. Implementing Game Logic and Using Properties 16. Creati...
The rendered image is usually produced at a higher color depth than monitors and low-dynamic-range file types like bitmaps like JPEG, PNG, BMP can reproduce. The most important effect this causes is banding, which is a quantization error. Dithering reduces quantization errors and so gets rid ...