Učenje Učite se s podrobnimi videovadnicami in praktičnimi navodili neposredno v programu. Skupnost Objavite vprašanja v skupnosti in pridobite odgovore strokovnjakov. Odkrivanje Bodite na tekočem z ustvarjalnimi trendi, navodili po korakih in brezplačnimi ponudbami. ...
frameObj = vis.showFrame(footFrame,'footstep widget frame', parent=footObj, scale=0.2) footObj.actor.SetUserTransform(frameObj.transform) footObj.setProperty('Color', obj.getProperty('Color')) frameObj.setProperty('Edit',True) rep = frameObj.widget.GetRepresentation() rep.SetTranslateAxisE...
buildtells Docker that we want to build an image -tindicates that we will be specifying then tag (name) of the created image fieldimageris the tag (name) of the image and can be any acceptable name; this needs to immediately follow the-tparameter -findicates that we will be providing t...
VSOBJCLIPFORMAT VSOBJECTINFO VSOBJGOTOSRCTYPE VSOBNAVIGATIONINFO2 VSOBNAVIGATIONINFO3 VSOBNAVNAMEINFONODE VSOBNAVNAMEINFONODE2 VSOBSEARCHCRITERIA VSOBSEARCHCRITERIA2 VSOBSEARCHTYPE VSOLECMDEXECOPT_HIWORD VSOPENFILENAMEW VSOUTLINECAPTION VSOVERLAYICON VSPIAImporter VSPIAI...
第二個命令會使用輸入物件$BoundaryObj來識別界限,然後移除界限。因為未指定 Force 參數,所以您必須在執行動作之前先確認動作。參數-Confirm執行Cmdlet 之前提示您確認。 展開資料表 類型: SwitchParameter 別名: cf Position: Named 預設值: False 必要: False 接受管線輸入: False 接受萬用字元: False...
DATAOBJ_GET_ITEM_FLAGS enumeration DEF_SHARE_ID enumeration DEFAULT_FOLDER_MENU_RESTRICTIONS enumeration DEFAULTSAVEFOLDERTYPE enumeration DELEGATEITEMID structure DESKBANDINFO structure DESKTOP_WALLPAPER_POSITION enumeration EXPLORER_BROWSER_FILL_FLAGS enumeration EXPLORER_BROWSER_OPTIONS enumeration ...
DATAOBJ_GET_ITEM_FLAGS列舉 DEF_SHARE_ID列舉 DEFAULT_FOLDER_MENU_RESTRICTIONS列舉 DEFAULTSAVEFOLDERTYPE 列舉 DELEGATEITEMID 結構 DESKBANDINFO 結構 DESKTOP_WALLPAPER_POSITION列舉 EXPLORER_BROWSER_FILL_FLAGS列舉 EXPLORER_BROWSER_OPTIONS列舉 EXTRASEARCH 結構 FDAP 列舉 FDE_OVERWRITE_RESPONSE列舉 FDE_SHARE...
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But that is why there is batchPlay, it's verbose, it could possibly be shortened from the raw form: async function actionCommands() { let command; let result; let psAction = require("photoshop").action; // Delete current layer command = {"_obj":"delete","_target"...
But that is why there is batchPlay, it's verbose, it could possibly be shortened from the raw form: async function actionCommands() { let command; let result; let psAction = require("photoshop").action; // Delete current layer command = {"_obj":"delete","_target":...