Unity Remote is an application that allows you to use your iOS device as a remote control for your project in Unity. This is useful during development since it is much quicker to test your project in the editor with remote control than to build and deploy it to the device after each ...
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.AI; #if UNITY_EDITOR using UnityEditor; #endif public enum RemainingDistanceType { /// /// 如果角色指定了目的地,此模式代表角色位置到目的地之间的距离。 /// 如果角色指定了移动路径,此模式代表...
you just need to double-click the UnityRemote.xcodeproj in the UnityRemote folder of your Unity iOS install directory. This will launch XCode where you then click "Build and Go". The app should then be installed to your iPhone/iPad. If you have never built and run ...
Before using Remote Settings, you must first enable Unity Services and the Unity Analytics Service for your Unity project. Once you have enabled Analytics, open the Analytics dashboard and go to the Remote Settings page to create and change the Remote Settings values. See Using Remote Settings ...
移动、旋转和缩放远程渲染的对象的工作方式与其他 Unity 对象相同。 RemoteRenderingCoordinator 在其 LateUpdate 方法中调用当前活动会话上的 Update。 Update 的一部分工作是将本地模型实体的转换与远程对应项进行同步。 要移动、旋转或缩放远程渲染的模型,只需移动、旋转或缩放表示远程模型的 GameObject 的转换。 这里...
在Unity 中設定「平面 LSR」 平面參數衍生自所謂的焦點。 使用 WMR 時,每一個畫面格都必須透過UnityEngine.XR.WSA.HolographicSettings.SetFocusPointForFrame來設定焦點。 如需詳細資訊,請參閱Unity 焦點 API。 對於 OpenXR,必須透過前節中所示的ReprojectionSettings來設定焦點。 如果您未設定焦點點,將會為您選擇一...
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remoteLightType = ObjectType.PointLightComponent;break;caseLightType.Spot:caseLightType.Area://Not supported in tutorialcaseLightType.Disc:// No direct analog in remote renderingremoteLightType = ObjectType.Invalid;break; } }publicvoidStart(){// Hook up the event to the Un...
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