unity 提供了两个API EditorApplication.LockReloadAssemblies();和EditorApplication.UnlockReloadAssemblies();一个加锁,一个解锁. 配合Enter Play Mode Setting 就可以大大减少时间. 效果图:使用方法 脚本导入Editor文件夹之后,菜单栏Tools->Tools/开启手动Reload Domain ,然后需要reload 时候按下Ctrl+t即可.新...
Unity有个Enter Play Mode Setting可配置的进入运行模式 - Unity 手册 禁用Reload Domain可以快速进入播放模式.但是每次修改完脚本还是会重新reload. 还有就是对于静态数据如果没有重新reload 还是会保持之前的数据(建议不要禁用,真的很坑) 具体查看:Unity - Manual: Domain Reloading (unity3d.com) 当然有些通过禁用...
Assemblies Unity AssemblyReloadEvents class in UnityEditor Leave feedback Description This class has event dispatchers for assembly reload events. using UnityEditor; using UnityEngine;public class MyWindow : EditorWindow { [MenuItem("Test/Show My Window")] static void Init() { GetWindow<MyWindow...
1. Create a new Unity project 2. Create a new C# Script 3. Make any change in the Script and save Expected result: The domain is reloaded when the Editor is in focus Actual result: The domain is reloaded when the Editor is in the background...
言語:日本語 EditorUtility.RequestScriptReload public static voidRequestScriptReload(); 説明 The Unity Editor reloads script assemblies asynchronously on the next frame. This resets the state of all the scripts, but Unity does not compile any code that has changed since the previous compilation. ...
Use the Fast Script Reload from Chris Handzlik on your next project. Find this utility tool & more on the Unity Asset Store.
ScriptReload 会让所有的原生插件 unload 然后 reload。 当前的 NativePluginLoader.cs 只支持 Windows 平台 结论 Unity 支持原生插件是很不错的,因为有一些模块,使用C/C++之类的语言实现,然后提供API给C#调用是更好的选择。但是 Unity 现在对于这一块的支持还不够优雅。
Live Script Reload (on device Hot-Reload) Chris Handzlik (10) (226) $34.99 Seat 1 Updated price and taxes/VAT calculated at checkout 101viewsin the past week Refund policy This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of theEULAfor details. ...
Script classes such as MonoBehavoiur and ScriptableObject. The Il2CppClass corresponding to them at the runtime level will be referenced by the Unity engine internally and cannot be released, but most member metadata such as method can be released ...
Unity 2021.3 Unity 2022.2 Full documentation is available here Few things to have in mind, limitations: most limitations can be overcome with User Defined Script Overrides (see docs for more info) Generic methods and classes won't be Hot-Reloaded ...