&addrlen);if(length<0){printf("Server Recieve Data Failed!\n");break;}charfile_name[FILE_NAME_MAX_SIZE+1];bzero(file_name,sizeof(file_name));strncpy(file_name,buffer,strlen(buffer)>FILE_NAME_MAX_SIZE?FILE_NAME_
#define SERVER_ADDRESS "127.0.0.1" #define SERVER_PORT 3000 #define SEND_DATA "helloworld" int main(int argc, char* argv[]) { //1.创建一个socket int clientfd = socket(AF_INET, SOCK_STREAM, 0); if (clientfd == -1) { std::cout << "create client socket error." << std::endl...
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printf("Send failed"); return 1; } printf("Data Send\n"); // Receive a reply from the server bzero(server_reply, msg_rep_size); int read_result = recv(socket_desc, server_reply, msg_rep_size, 0); if (read_result < 0) { printf("Receive failed\n"); return 1; } else { pr...
问客户端异常:软件导致连接中止: recv失败EN近期的一个需求开发中,遇到了一个非常诡异的小bug,忍不住...
= NO_ERROR) { printf("WSAStartup failed: %d\n", iResult); return 1; } //--- // Create a SOCKET for connecting to server ConnectSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (ConnectSocket == INVALID_SOCKET) { printf("Error at socket(): %ld\n", WSAGetLastError() )...
buffering. When transferring large amounts of data to or from a server, use streams to limit how much data is in memory at once. Unless you need the entire body to be in memory at once, process it as a stream (rather than storing the complete body as a single byte array or string)...
("Unable to connect to server: %ld\n", WSAGetLastError()); WSACleanup();return1; }// Send an initial bufferiResult = send( ConnectSocket, sendbuf, (int)strlen(sendbuf),0);if(iResult == SOCKET_ERROR) {printf("send failed: %d\n", WSAGetLastError()); closesocket(ConnectSocket); WSA...
如果某个阶段没有在预期的时间内正常返回,就会导致这次请求异常,进而产生不同的状态码。
When transferring large amounts of data to or from a server, use streams to limit how much data is in memory at once. Unless you need the entire body to be in memory at once, process it as a stream (rather than storing the complete body as a single byte array or string). To ...