#define SERVER_ADDRESS "127.0.0.1" #define SERVER_PORT 3000 #define SEND_DATA "helloworld" int main(int argc, char* argv[]) { //1.创建一个socket int clientfd = socket(AF_INET, SOCK_STREAM, 0); if (clientfd == -1) {
51CTO博客已为您找到关于recv( failed的相关内容,包含IT学习相关文档代码介绍、相关教程视频课程,以及recv( failed问答内容。更多recv( failed相关解答可以来51CTO博客参与分享和学习,帮助广大IT技术人实现成长和进步。
调用方也没有 try-catch 捕获,结果异常后,代码依然很丝滑的往下继续执行了
如上图所示: A -> client端发起请求给nginx B -> nginx处理后,将请求转发到uwsgi,并等待结果 C ...
SIZE,0,(structsockaddr*)&client_addr,&addrlen);if(length<0){printf("Server Recieve Data Failed...
buffering. When transferring large amounts of data to or from a server, use streams to limit how much data is in memory at once. Unless you need the entire body to be in memory at once, process it as a stream (rather than storing the complete body as a single byte array or string)...
printf("Send failed"); return 1; } printf("Data Send\n"); // Receive a reply from the server bzero(server_reply, msg_rep_size); int read_result = recv(socket_desc, server_reply, msg_rep_size, 0); if (read_result < 0)
When transferring large amounts of data to or from a server, use streams to limit how much data is in memory at once. Unless you need the entire body to be in memory at once, process it as a stream (rather than storing the complete body as a single byte array or string). To ...
(clientSocket, buffer, sizeof(buffer)); if (bytesRead < 0) { std::cerr << "Failed to read from socket" << std::endl; close(clientSocket); close(serverSocket); return 1; } std::cout << "Received data from client: " << buffer << std::endl; close(clientSocket); close(server...
= NO_ERROR) { printf("WSAStartup failed: %d\n", iResult); return 1; } //--- // Create a SOCKET for connecting to server ConnectSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (ConnectSocket == INVALID_SOCKET) { printf("Error at socket(): %ld\n", WSAGetLastError() )...