你如果是7的系统,就用别的模拟器,如果不是,就用VGS+虚拟光驱。不过本人推荐用VGS+虚拟,只不过存档是以文件记录方式
Q: I get 'Recompile block too large' error! Upon loading a game in ePSXe, you receive the following error: Recompile block too large Try the following: Make sure the file format of your game is BIN or ISO. If it's not in those file formats, then that's why it's not working. ...
to arrange to block-copy it - certainly possible, esp. when none of its field is accessed, but that will end up as aggregate copy chain probably not solving things. For the testcase the union involved is also quite large (40 bytes). There are also two variables in the chain disqualified...
In my code there is many larg loop which in normal compiler works correctly,but gets large time running. So, I've decided to use openMP (for first time). After correct setup, the build process have no problem, but the running process shows the "forrtl: severe (170): Program Exception...
> > This whole block of code seems out of place. In fact, why doesn't > CUDA > > just have its own phases::ID? It seems like that would simplify all > of > > this. > > > > It does not quite fit the 'phase' concept. Phases implicitly assume that ...
In my code there is many larg loop which in normal compiler works correctly,but gets large time running. So, I've decided to use openMP (for first time). After correct setup, the build process have no problem, but the running process shows the "forrtl: severe (170): Program Exception...