It does so in order to propose a dialogue between Lévy-Bruhl and Moscovici on multiple orders of reality and on the concept of cognitive polyphasia. This approach is presented as an argument that approaches different rationalities in the analysis of children's logic and the coexistence of ...
Children with attention deficit hyperactivity disorder (ADHD) appear to have problems in time perception and this affects their daily life. Cause of ADHD is still unknown but it is believed that it comes from some impairments in their brain. Connectivity of multiple brain regions is needed for ...
children’s learning and the cognitive mechanisms underlying their learning with AR have not been discussed. To show why and how AR can have a unique contribution to early education, we review research on the ways that realistic and fantastical themes in narratives, and children’s making of ...
Authors: A Jing, KW May, M Naeem, G Lee… Year: 2021 Cites: 20 Abstract:… can improve remote collaboration in a Mixed Reality (MR) environment. To do this, we developed eyemR-Vis, a 360 panoramic Mixed Reality remote collaboration system that shows …...
Therapists and researchers have studied the importance of virtual reality (VR) environments in physical therapy interventions for people with different conditions such as stroke, Parkinson’s disease, and cerebral palsy. Most of these VR systems do not i
Since the BrushSelector inherits AttachToController, it shows Handedness and Element options in the Inspector panel. We selected Right and Pointing Pose to attach brush tools to the right hand controller with forward direction.The BrushSelector makes use of two utilities:...
Child objects of the isEnabled property inherit its settings, so disabling isEnabled also disables all of its children. Transform a Scene Object You can transform (move, rotate, or scale) objects in a scene by using the transform property of the Entity. To move an object, change the transla...
Figure 2 shows the mean responses of perceived vection ratings (Fig. 2a) and perceived spatial presence (Fig. 2b) plotted against simulated speeds for each viewing condition (active pure radial flow, active compensated and passive pure radial flow). Main effects of simulation speed (F3,129 =...
Various intensive ASD interventions have been employed to improve the deficits of social competence for children with ASD. Recently, collaborative virtual reality technology is applied in some ASD interventions enabling multiple individuals in distributed locations to interact with one another within a safe...
Learning is an important application of VR, and eye tracking in VR shows great promise for the assessment of learning outcomes and improving the learning process. VR has the potential to provide an immersive simulation-based training environment, where learners can hone their skills in an environmen...