moghadam R, Mohammadfam I, Babamiri M et al (2020) Study protocol and baseline results for a quasi-randomized control trial: an investigation on the effects of ergonomic interventions on work-related musculoskeletal disorders, quality of work-life and productivity in knowledge-based companies. ...
For these reasons, many immersive media hardware companies have specified that their products are not permitted for children under age 12 (Sony Interactive Entertainment 2020) or 13 (Oculus 2018; Samsung 2020) and older children should not use their products without adult supervision (HTC 2019; ...
Virtual reality is about to make a big impact in the enterprise. Here are four companies making business-ready VR products and four industries embracing the technology.
JANUARY 21, 2025 I can confirm that the CES sickness is a thing, and unluckily it doesnt disappear with the end of CES. But still, my willingness to inform you is stronger than this cold, so here you are a collection of XR news that you will love to read! Top news of the week Th...
46% of companies are hiring people with skills related to the metaverse. 82% of executives expect metaverse plans to be part of their business activity within 3 years. The investment in VR was expected to multiply 21x over the past 4 years. ...
Texas 270 Texas AR North America Augmented Reality 270 Texas Power Companies Are Remotely Raising Temperatures on Residents' Smart Thermostats GizModo VR JUNE 20, 2021 Texas is one of several states suffering through a record-breaking heat wave that’s pushing electric grids to their limits. The ...
Rather than depicting the Penguin up to his usual tricks, however, DeVito has him stealing all the world’s vaccines from the pharmaceutical companies who are hoarding them,according to an early report from comics site Bleeding Cool News– and then forcibly vaccinating everyone on the planet. ...
that made me think about the future of immersive realities: Attention Labs , which lets people focus on a specific conversation in mixed reality, and 2Pi Optics , which builds very small metalenses. Let me tell you why I think these two companies are working on something that is very cool...
This new batch of accepted companies brings the total of companies funded by the Vive X program to over 60– establishing the program as one of the leading VR investors in the world. …and just a few more. 6 AREAS OF OPPORTUNITY FOR AR INVESTORS. THEME PARKS LOVE VR AND AR, BUT HOW?
Experience the future of gaming and entertainment with our top picks for VR headsets. From high-end options to affordable choices, we've got you covered.