The problem of constant running. Super speeds. I think it can be solved simply by the fatigue system. Or a skill system that not only speed and acceleration are important. Here are actually 6 problems, solving which we will get the perfect hockey. ...
(non expensive family car) grip value of roughly 0.9 to 1G of lateral or longitudinal acceleration at max grip on dry road. A truck should have some 0.6 lateral Gs when turning at max grip on dry aphalt, while a sports car should be able to reach some 1.2..1.4 Gs of lateral load ...
Gaming and Creating GeForce NOW Cloud Gaming GeForce Experience NVIDIA Broadcast App Animation - Machinima Modding - RTX Remix Infrastructure AI Enterprise Suite Cloud Native Support Cluster Management IO Acceleration Networking Virtual GPU Cloud Services Base Command BioNeMo Cosmos DGX...
and AI. Each car's performance (acceleration curve, top speed, braking, cornering) matches its real life counterpart with high accuracy (deviation is less than 3% in most cases) === What's new in version 1.1: This update improves suspension of all cars and bikes (more vivid/reactive suspe...
If handballs become too frequent and annoying, you can turn that off. User Sliders Sprint Speed: 51 Acceleration: 51 Shot Error: 60 Pass Error: 55 Shot Speed: 48 Pass Speed: 50 Injury Freq: 50 Injury Severity: 50 GK Ability: 55 ...
Only thing you could do is swap the fuel item for one with a higher acceleration and top speed bonus after completing a research. But it wouldn't show the speed bonus in the bonus overview tab only directly on the locomotives. Factorio has a fuel progression system making it hard to add...
Carbon is probably easier to come by, and much easier to push around. You don’t mention reaction mass, but with those performance figures you won’t be using pure fusion for peak acceleration. Presumably the drive expends additional deuterium for that purpose (though lithium might be a ...
(x0,y0) is the initial position of the centre of the slide front, R is the run-out distance, and, T is the total time of the slide travel, defined as:(5)T=Ta+Tc+Td,where Ta is the acceleration phase of the slide, Tc is the constant speed phase, and Td is the deceleration ...
A sequence-to-sequence encoder-decoder architecture with Long Short- term Memory (LSTM) units is well suited as it allows continuous predictions, while being easier to train than RNNs and outperforming shallow LSTMs. We compose Θ with j joint parameter poses, plus velocity and acceleration of ...
(calculated in the beginning of this section) in this way:velocity_next_update = current_velocity + h * acceleration. And if we know the velocity the bullet has, we can calculate its position in this way:position_next_update = current_position + h * velocity_next_update. And then we ...