Updated all mods to work with TU#11.1 Added some manager minifaces Added more gripper sock ...
**FIFER's FC24 Realism Mod 1.0 Beta 9** **Changelog** - Updated all mods to work with ...
FIFA 23: MOD Season 2023/24 RiskSeptember 4, 2023 Eagerly awaiting the release of EA SPORTS FC for the next season of football? Then here’s a small preview of it for FIFA 23! Contains: Team update Real group UEFA Licensed Roma,Atalanta… ...
FC 24 FIFERS REALISM MOD Articles FIFERS REALISM MOD TU 18.2FIFERS REALISM MOD TU 18.2Endorsements 0 Total views 822 sssssssssss Added on 11 October 2024 9:07PM Written by thiswebsbad 0 comments VORTEX The powerful open-source mod manager from Nexus Mods. Learn more Nexus...
Unban requests DMCA Manage cookie settings Community Forums Discord Support authors Contact us Support Nexus Mods Go premium Network Stats Members 59,385,543 Mods 664,673 Kudos given 3,045,473 Page served in 0.3s [nexusmods-57fc48c775-kpsw9]...
This way, a team can maintain its own tailored version of ACE3 by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the ...
This way, a team can maintain its own tailored version of ACE3 by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the ...
Games:Far Cry 2:Mods:Dylan's Far Cry 2 Realism Mod:Files Filename DylansFC2Mod1.4.zip Category Full Version Uploader MSgtDylan Added Nov 24th, 2012 Size 10.22mb (10,711,215 bytes) Downloads 88,633 (1 today) MD5 Hash 4f18aece15ad073e9d23aedae28cfde3 ...
Expand Up @@ -29,8 +29,8 @@ public static void ADSCheck(Player player, EFT.Player.FirearmController fc, Manu bool nvgIsOn = nvgComponent != null && (nvgComponent.Togglable == null || nvgComponent.Togglable.On); bool thermalIsOn = thermComponent != null && (thermComponent.Togglab...
Mods); /* float muzzleFactor = GetMuzzleLoudness(weap.Mods);*/ float calFactor = StatCalc.CalibreLoudnessFactor(weap.AmmoCaliber); float ammoDeafFactor = ammoFactor * velocityFactor; if (bullet.InitialSpeed * weap.SpeedFactor <= 335f) { ammoDeafFactor *= 0.6f; } float totalBotDeafFact...