3D Gaussian Splatting的出现解决了NeRF的问题,并且同为Radiance Field,3D Gaussian实现了更快的训练和渲染并且能够保证渲染图象的质量(equal or better quality than the previous implicit radiance field approaches)。这个方法在某些数据集上实现了state-of-art质量
3D Gaussian Splatting for Real-Time Radiance Field Rendering-论文精读 钞票好多张饱饱 复旦大学 电子信息硕士在读 6 人赞同了该文章 目录 收起 1. Introduction 2. Related Work 2.2 Neural Rendering and Radiance Fields(神经渲染与辐射场) 2.3 Point-Based Rendering and Radiance Fields(基于点的渲染...
从初始的sfm点云出发,以每个点为中心生成3DGS。 用相机参数把点投影到图像平面上(splatting)。 从splatting的痕迹中tile-based光栅化,得到渲染图像,将渲染图像和GT求LOSS,反向传播。 自适应的密度控制模块根据传递到点上的梯度,来决定是...
【参考】 Kerbl B, Kopanas G, Leimkühler T, et al. 3d gaussian splatting for real-time radiance field rendering[J]. ACM Transactions on Graphics, 2023, 42(4): 1-14.
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关于“3D Gaussian Splatting for Real-Time Radiance Field Rendering”的代码,我可以为你提供详细的步骤和代码片段,帮助你实现和理解这一算法。以下是一个分点的回答: 理解3D Gaussian Splatting算法的原理: 3D Gaussian Splatting是一种用于实时辐射场渲染的方法,它通过使用3D高斯分布来表示场景中的点,并利用这些...
論文タイトル(原文まま) 3D Gaussian Splatting for Real-Time Radiance Field Rendering 一言でいうと 3Dガウシアンを用いて、高速な学習とリアルタイムな高品質レンダリングを実現した放射輝度フィールドの新しい手法を提案。 論文リンク https://repo-sam.inria.fr/fun
This repository contains the official authors implementation associated with the paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering", which can be found here. We further provide the reference images used to create the error metrics reported in the paper, as well as recently ...
Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster methods inevitably trade off speed for quality. For ...
Recently, there have been significant developments in the realm of novel view synthesis relying on radiance fields. By incorporating the Splatting technique, a new approach named Gaussian Splatting has achieved superior rendering quality and real-time performance. However, the training process of the ...