How about a feature that allows you to change the reload speed for all weapons for both the player and NPC's.I don’t know why the reload animations have to be so ridicilously fast in this game to the point that it's immersion breaking. If all weapons had a more realistic (maybe a...
damage etc. But that's not the problem. I wanted to do the same thing but not with the health like in your mod but with the weapon damage: While Enemy,other npc's damage scaling increases, this value for your allies(story characters) remains the same. How can i express it in the ...
within a maximum of 25 seconds (to not interfere with spawning waves of enemies during missions, which are only triggered when the first wave is dealt with). If "Longer Bleedouts Mode" is activated, NPCs will take longer to bleed out (more realistic, but also hindering during some missions...
I will also use special damage modifiers for certain weapons (like dynamite arrows or tomahawks) to make things more realistic - as it looks now, I will also include shotguns in this special handling. Expand Is it possible to make it so that shotguns do more damage to compensate for the u...
within a maximum of 25 seconds (to not interfere with spawning waves of enemies during missions, which are only triggered when the first wave is dealt with). If "Longer Bleedouts Mode" is activated, NPCs will take longer to bleed out (more realistic, but also hindering during some missions...
This only happens with the realistic version, because the health is still vanilla, but the mods bleeding is still applied to circumvent NPCs living forever when downed, so in the artery shot cases it may be contraproductive (depending on when the player lands the artery shot). So if you ...
from any weapon, should be a considerable hurdle to one's day. If the point is to make enemies react more realistically to damage, then different behaviours are required. You nailed it with the fire behaviour: enemies now remain alive for a realistic amount of time until the fire kills the...
So this feature would actually be less realistic and might add unnecessary complexity. However, it actually makes sense for surviving a fire, and the mod already does that perfectly. - "finding out some animation hashes" - If that's possible right now, that would be awesome. - "special ...