Poison Arrows:Gets stuck into npc's regardless if its a killing blow or not. This is how normal arrow should function imo I did not list the other arrows as they are irrelevant for me every other arrow works as intended except for the normal arrows, for me at least, So I would like...
Dynamite, Fire and Poison Arrows: 8 ➔ 40 (now matches all other arrow types) Special ammo is more expensive Throwables Limit: Dynamite + Volatile Dynamite: 8 ➔ 50 Fire Bottle: 8 ➔ 50 Throwing Knives: 8 ➔ 25 Horses: All horse types are unlocked as soon as you start Chapter 2...
You can check here:https://www.mod-rdr.com/wiki/pages/list-of-rdr2-ammo-types/ Thank you! Some missing ones: WEAPON_KIT_DETECTOR (w_electricfieldDetector01) New MP Weapons: WEAPON_LASSO_REINFORCED, WEAPON_MELEE_HAMMER, WEAPON_THROWN_BOLAS, WEAPON_POISON Don't know if you want some othe...
H)Epilogues Part 1 & 2 I)Summary and Acknowledgements (*This first section will give a rationale for the ordering and why it will make your quest much easier if you do things at certain points in the story, as well as highlighting which tasks are ones to have in mind from the beginning...