Tech inside: Full ray tracing, DLSS 3 and Reflex. Watch VideoLearn More Microsoft Flight Simulator ExperienceMicrosoft Flight Simulatorlike never before, powered by the ultimate performance of GeForce RTX GPUs and the AI-power of NVIDIA DLSS, giving you the horsepower to throttle up your settings...
Ray tracing is a rendering technique that can realistically simulate the lighting of a scene and its objects by rendering physically accurate reflections, refractions, shadows, and indirect lighting. Ray tracing generates computer graphics images by tracing the path of light from the view camera (...
Download Chapter 46 Enter to Win a Limited Edition Hardcover To celebrate the release of Ray Tracing Gems II, we’re giving away copies of our limited edition hardcovers, which feature four limited edition versions of the book, including custom covers that highlight real-time ray tracing in Fo...
The Most advanced platform for ray tracing and AI technologies that are revolutionizing the ways we play and create.
Welcome to the NVIDIA Ray Tracing Documentation website where you can explore the latest information about NVIDIA ray tracing software. NVIDIA OptiX 9.0 BROWSE NVIDIA® OptiX™ 9.0 provides a low-level CUDA-centric API giving application developers direct control of memory, compilation, and launche...
NVIDIA Studiois powering the AI revolution in content creation, giving creators time-saving tools that help them go from concept to completion faster. A host of AI-powered software updates are supported in the latest driver. Notably, diveIn the NVIDIA Studiowith Blackmagic Design DaVinci Resolve ...
It’s the digital equivalent to real-world objects illuminated by beams of light and the path of the light being followed from the eye of the viewer to the objects that light interacts with. That’s ray tracing. Simulating light in this manner — shooting rays for every pixel on the scree...
This sample demonstrates integration of the DirectX Raytracing in the MiniEngine's Model Viewer and several sample uses of raytracing.Further resourcesNvidia's DXR samples Github Feedback and QuestionsWe welcome all feedback, questions and discussions about DXR on our discord server....
Ray tracing(光线追踪) 使用光线追踪的理由:在光栅化阶段产生了一些global(全局)问题 1.制作软阴影的过程过于复杂。 2.glossy(打磨光滑的金属)表面的模拟。 3.间接光照(不止一次的bounce(弹射))。 光线追踪的不足: 光栅化阶段是real-time(实时)的,而光线追踪是offtime(非实时)的,如果使用光线追踪进行渲染,一张...
This sample demonstrates integration of the DirectX Raytracing in the MiniEngine's Model Viewer and several sample uses of raytracing. Further resources Nvidia's DXR samples Github Feedback and Questions We welcome all feedback, questions and discussions about DXR on ourdiscord server....