光线追踪技术 Ray Tracing Vulkan Ray Query API 介绍 Vulkan Ray Query API 介绍Vulkan Ray Query For Mobile Games请下载附件, 了解 Mediatek 对于 Vulkan Ray Query API 的介绍与光追应用开发思考相关文件下载Mediatek_Vulkan_Ray_Query_for_Mobile_Games.pdf ...
PFND3D12DDI_BEGIN_END_QUERY_0003回呼函式 PFND3D12DDI_BEGIN_PASS回呼函式 PFND3D12DDI_BEGIN_RENDER_PASS回呼函式 PFND3D12DDI_BEGIN_RENDER_PASS_0053回呼函式 PFND3D12DDI_BLT回呼函式 PFND3D12DDI_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054回呼函式 PFND3D12DDI_CALC_PRIVATE_ADD_TO_STAT...
Device.Graphics.WDDM25.AdapterRender.D3D12.Raytracing.CoreRequirement 平台 Windows 10,客户端版本 (x86) Windows 10,客户端版本 (x64) Windows Server 2016 (x64) Windows 10,客户端版本 (Arm64) Windows 10,移动版本 (Arm) Windows 10,移动版本 (Arm64) 支持的版本 Windows 10 Windows 10 版本 1511 Wi...
public Result CreateRayTracingShaderModule(const RayTracingShaderModuleCreateInfo *createInfo, ShaderModule *shaderModule) const noexcept 在线编译指定的用户shader,使能shader中的TraceRay接口。 Parameters Name Description createInfo 开发者侧shader信息。 shaderModule 创建的shader模块结果。 Returns Type Desc...
包含輸入之D3D12DDI_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS_0054結構的指標。 [out] unnamedParam3 包含預建資訊之D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO_0054結構的指標。 傳回值 沒有 言論 此回呼函式的結果可讓應用程式提供正確的輸出記憶體數...
RaytracingAccelerationStructure myAccelerationStructure : register(t3); float4 MyPixelShader(float2 uv : TEXCOORD) : SV_Target0 {...// Instantiate ray query object.// Template parameter allows driver to generate a specialized// implementation.RayQuery<RAY_FLAG_CULL_NON_OPAQUE | ...
Query Overview glGetString vkEnumerateDeviceExtensionProperties Smart Cache Overview OpenGL glTexImage2D glTexStorage2D Vulkan vkAllocateMemory Pre-rotation vkCreateDevice 插件管理框架 Overview Class Summary Param IPlugin PluginManager Enum Value Summary ParameterType 离线超分...
I've got following code I want to execute the query first and then return result. How should I do it. I've also done it with simple for loop but does not work. I think you just need to call next() aft...what is the difference between \c and \\c? I'm using \c to center ...
D3D12 - Metacommands - Query Metacommand GRU D3D12 - Metacommands - Query Metacommand LSTM D3D12 - Metacommands - Query Metacommand MVN D3D12 - Metacommands - Query Metacommand Normalization D3D12 - Metacommands - Query Metacommand Pooling D3D12 - Metacommands - Query Metacommand RNN D3D12...
D3D12 - Metacommands - Query Metacommand GEMM D3D12 - Metacommands - Query Metacommand GRU D3D12 - Metacommands - Query Metacommand LSTM D3D12 - Metacommands - Query Metacommand MVN D3D12 - Metacommands - Query Metacommand Normalization D3D12 - Metacommands - Query Metacommand Pooling D3D12...