While traveling for an hour or more in your favored terrain, you gain the following benefits: Difficult terrain doesn’t slow your group’s travel. Your group can’t become lost except by magical means. Even when you are engaged in another activity while traveling (such as foraging, navigatin...
Also at 1st level, you are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wi...
You ignore difficult terrain. You have advantage on initiative rolls. On your first turn during combat, you have advantage on attack rolls against creatures that have not acted yet. In addition, you are skilled navigating the wilderness. You gain the following benefits when traveling for an hour...
that way you can use plant growth to “grow” your favored terrain on the spot if needed in a pinch. But a lot of people wouldn’t/don’t/can’t think up to do that. And as such you get things like: “yeah but you have to be in your favored terrain...” rangers can ...
Man, this used to suck. The PHB Ranger spends a spell slot to know if creatures of a few types are within a mile (further in favored terrain) for a minute per level, but doesn’t know where they are or how many. I get the sense that designers thought this would be a useful gener...
The ‘Deft Explorer’ feature is now also included at level one, which gives you Expertise in a skill you’re proficient in and advantage on Nature and Survival checks about a chosen terrain. Rangers also gain Weapon Mastery at level one, allowing them to master two specific kinds of ...
Now imagine reaching a high enough level to choose a second Favored Terrain. Say, swamp because there was one in Act 1 and that environment was hazardous. Only to later find out the rest of the game is a dungeon crawl through an Ilithid city or something. ...
(1) Favored Enemy: Orcs, Goblins You have advantage on WIS checks to track your favored enemies, as well as on INT checks to recall information about them. (1) Natural Explorer: Forest You aren't slowed in favored terrain. Cannot be lost except by magical means. Even when endangered, ...
or Help action. If you don’t issue a command, the beast takes the Dodge action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action. While traveling through your favored terrain with only the beast, you ca...
While traveling for an hour or more in your favored terrain, you gain the following benefits: Difficult terrain doesn’t slow your group’s travel. Your group can’t become lost except by magical means. Even when you are engaged in another activity while traveling (such as foraging, navigatin...