Your own idea generator Writing practice Visual writing prompts Fantasy map generator DRM-free art Featured random name generators Grab countless ideas for your next story or adventure. Try some of our most popular tools below,check out all random name generatorsor dive right into more focused rand...
There were single trial experiments with this idea with just one person and a generator and they did appear to be able to alter or influence the generators numerical output,. This is why they did the global thing, and since they think now that time functions in waves its possible, however ...
The idea is to make a random number (or outcome) generator where weights and outcomes can be modified. Here is an implementation of this in Java. import java.util.Map; import java.util.Random; /** * A psuedorandom weighted outcome generator * @param <E> object type to ...
>1-2, >2-3 etc. up to >9-10. This grouping of values is a form of classification of our results into 10 categories that we shall number 1 to 10. We can plot these categories as a bar chart showing frequencies rather than values, and this form...
RaToNaGe, The Random Town Name Generator, find a name for your city, town, village or place (for example Sheigchurchhope-over-Grerblentberg).
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I need actually exactly a random number generator function for exactly the following 2 mathematical functions as input, but if it could take other functions, why not: 1) p(x) = e^(-x) 2) g(x) = (1/sqrt(2*pi)) * e^(-(x^2)/2) Does anyone have any idea how this ...
The whole book is worth reading for any game developer, the idea of "seemingly random numbers" is handled in chapter: Filtered Randomness for AI Decisions and Game Logic: Abstract: Conventional wisdom suggests that the better the random number generator, the more unpredictable your game will be....
You can tell that this is the random number generator that produces output from the standard normal distribution by getting a lot of samples from it and plot a histogram:1 hist(rnorm(10000), breaks=30, freq=FALSE) Histogram of Gaussian random numbers...
For short walks (Kmax(p1,p2)ln(τ/τ0)≪1) this expression becomes p2/p1, which corresponds to the “naïve” idea that the outbreak sizes in each region are proportional to p. However for long walks when Kmin(p1,p2)ln(τ/τ0) dominates, the ratio becomes 1, which ...