Bounty Hunter Name Generator Cowboy Name Generator Cyberpunk Name Generator Saiyan Name Generator Demon Name Generator Detective Name Generator Aarakocra Name Generator Aasimar Name Generator Drow Name Generator Firbolg Name Generator Dnd Gnome Name Generator ...
humanmalenamenorwegian Potion description Generates potion descriptions along with a description of the container it is in itempotiondescription Drama & current affairs generator for High Fantasy and DnD campaign level adventure hooks! This generator will help you spawn ideas for the Drama section (curr...
{node: '>= 0.4'} dependencies: function.prototype.name: 1.1.6 has-tostringtag: 1.0.0 is-async-function: 2.0.0 is-date-object: 1.0.5 is-finalizationregistry: 1.0.2 is-generator-function: 1.0.10 is-regex: 1.1.4 is-weakref: 1.0.2 isarray: 2.0.5 which-boxed-primitive: 1.0.2 which-...
Puid is used to create individual modules for random ID generation. Creating a random ID generator module is a simple as:iex> defmodule(SessionId, do: use(Puid)) iex> SessionId.generate() "8nGA2UaIfaawX-Og61go5A"The code above use default parameters, so Puid creates a module suitable ...
Crawling for Coppers Fiction in Airhde-On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T... 5 years ago Old School DnD
• All DND Dice: Access to all DND dice including D4, D8, D10, D12, and D20. • Multiple Dice on Screen: Roll up to 12 dice at once for complex games. • Remove Winners: Automatically remove winners after a wheel spin or draw to keep the game fair. ...
• All DND Dice: Access to all DND dice including D4, D8, D10, D12, and D20. • Multiple Dice on Screen: Roll up to 12 dice at once for complex games. • Remove Winners: Automatically remove winners after a wheel spin or draw to keep the game fair. • No Repeat Option:...
TH1F *h2 = (TH1F*) f->FindObjectAny(Form("dNdPhiHits2_%02d",nhit2)); hits2.clear();doubleeta,phi;intnGen=0;for(inti=0;nGen<nhit2;i++){ eta = h->GetRandom(); phi = h2->GetRandom();if(fabs(eta)<1000) nGen++;
We're currently using it to generate a unique(ish) value for each request we process - using a code bloc like this setrnum[format"%08X"[expr{int(1000000000*rand())}]]setcthash[format"%08X"[clockclicks-milliseconds]]settracker"$cthash$rnum ...
Because the generators are very complex and are decorated in various ways, there is not a (recommended) way to build these generator manually. Please use the Bootstrapper package. Note: if using the EnounterGen bootstrapper, be sure to also load modules for RollGen, TreasureGen, and ...