As I said, it won't make a difference unless your game is already CPU bound. Most aren't. If you play Kerbal Space Program or any game that depends on a highly performant single thread, it does. For any other use case it doesn't. It's an edge case, but it is val...
As I said, it won't make a difference unless your game is already CPU bound. Most aren't. If you play Kerbal Space Program or any game that depends on a highly performant single thread, it does. For any other use case it doesn't. It's an edge case, but it is valid. ...