As a departure from its Quest Pro-esque feature set, Quest 3 is said to lack face and eye-tracking, which means none of the lauded ‘social presence’ features or foveated rendering. Notably, Gurman says the actual clarity and VR displays within the Quest 3 feel “similar to those in ...
Apple is able to achieve much of this extra fidelity no doubt thanks to the headset’s powerful M2 processor and the use of dynamic foveated rendering, which concentrates rendering detail only where the user is looking. Quest 3 Isn’t Tapping Its Visual Potential In the case of Quest 3, th...
The new Qualcomm chip will support up to 3K-by-3K resolution, with on-chip super resolution, foveated rendering, and space warp. If you’re unfamiliar with those last three terms, they’re all techniques that improve graphics quality without slowing down frame rates. The Snapdragon XR2 Gen ...
1 Found in 6000.0.7f1 Issue ID UUM-85208 Regression Yes - Oct 22, 2024 Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play Mode 4. Press the “Space“ key on the keyboard (“A“ but...
The developers of Hellsweeper VRhave written a very interesting blog post in which they talk abouthow they managed to port the game to PSVR 2 and implement eye-tracked foveated rendering.Many practical pieces of advice are worth a read for all VR developers our there. ...
(映维网Nweon 2023年02月17日)Meta在Connect 2022大会为Quest Pro推出了基于眼动追踪的注视点渲染功能Eye Tracked Foveated Rendering(ETFR)。这种全新的图形优化可以利用眼动追踪,以高像素密度渲染注视点区域,并以低像素密度渲染外围区域,从而为开发者节省了大量的GPU算力。同时,ETFR的设计可以允许你在Unity和Unreal中...
固定注视点渲染(Fixed Foveated Rendering;FFR)是我们操作系统中支持的图形功能,它可以节省像素工作负载的大量时间。FFR仅用单个像素着色器调用在眼图缓冲区粗略的外围区域渲染粗略的像素块。当看向前方时,玩家在很大程度上不会注意到这种粗略的像素。但在某种情况下,根据你的注视点级别,玩家确实会注意到它们。这...
(映维网Nweon 2023年02月17日)Meta在Connect 2022大会为Quest Pro推出了基于眼动追踪的注视点渲染功能Eye Tracked Foveated Rendering(ETFR)。这种全新的图形优化可以利用眼动追踪,以高像素密度渲染注视点区域,并以低像素密度渲染外围区域,从而为开发者节省了大量的GPU算力。同时,ETFR的设计可以允许你在Unity和Unreal中...
(映维网Nweon 2023年02月17日) Meta 在Connect 2022大会为Quest Pro推出了基于眼动追踪的注视点渲染功能Eye Tracked Foveated Rendering(ETFR)。这种全新的图形优化可以利用眼动追踪,以高像素密度渲染注视点区域,并以低像素密度...
https://developer.oculus.com/blog/save-gpu-with-eye-tracked-foveated-rendering/ 艾邦建有AR/VR产业链微信群,目前有HTC、PICO、OPPO、亮亮视野、光粒科技、影创、创维、佳视、歌尔、立讯精密、多哚(纳立多)、欣旺达、耐德佳,联创电子、至格科技、灵犀微光、舜宇光学、广景视睿、珑璟光电、京东方、海信视像、科煦...