The actual experience of the Oculus Quest isn't really about the headset or the display, which is great. It's about the tracking and the controllers. The thing to know about the Quest is that it takes a fantastic pair of Oculus Touch controllers with motion, haptic feedback and finger-mo...
Hand tracking has been around in both AR and VR: I've seen my hands mapped into virtual worlds atimmersive Tribeca art installationsand in location-based VR attractionslike The Void. Expensive AR headsets, such as Microsoft's $3,500 HoloLens 2, rely on hand tracking instead of controllers....
It has always had a Snapdragon 835 system-on-chip (SoC) foundation or something comparable. It has always had a pair of handheld Oculus Touch controllers, complete with a mix of buttons, joysticks, and finger-tracking capabilities. It has always employed an internal OLED panel at a rem...