The base implementation creates a QTcpSocket, sets the socket descriptor and then stores the QTcpSocket in an internal list of pending connections. Finally newConnection() is emitted. Reimplement this function to alter the server's behavior when a connection is available. If this server is using...
QHostAddress addr = address;#ifdef QT_NO_NETWORKPROXY static const QNetworkProxy &proxy = *(QNetworkProxy *)0;#else QNetworkProxy proxy = d->resolveProxy(addr, port);#endif delete d->socketEngine;(3)创建socketEngine对象,socketEngine的类型是QAbstractSocketEngine,QAbstractSocketEngine定义了很多...
QHostAddress addr = address; #ifdef QT_NO_NETWORKPROXY static const QNetworkProxy &proxy = *(QNetworkProxy *)0; #else QNetworkProxy proxy = d->resolveProxy(addr, port); #endif delete d->socketEngine;(3)创建socketEngine对象,socketEngine的类型是QAbstractSocketEngine,QAbstractSocketEngine定义了很...
// myserver.cpp#include"myserver.h"MyServer::MyServer(QObject*parent):QTcpServer(parent){}voidMyServer::startServer(){if(listen(QHostAddress::Any,1234)){qDebug()<<"Server: started";}else{qDebug()<<"Server: not started!";}}voidMyServer::incomingConnection(qintptrsocketDescriptor){// ...
Http定义了与服务器交互的不同方法,最基本的方法有4种,分别是GET,POST,PUT,DELETE。URL全称是资源...
If an error occurs, serverError() returns the type of error, and errorString() can be called to get a human readable description of what happened. When listening for connections, the address and port on which the server is listening are available as serverAddress() and serverPort(). ...
if(this->listen(QHostAddress::Any, 1234)) ... QTcpServer gets a new connection request from a client: MyServer::incomingConnection(qintptr handle) where the handle is actually the native socket descriptor for the accepted connection.
Then set your windos system, the proxy that needs to go through the proxy Internet program is http mode, the address is: 127.0.0.1, the port is: 8080, the program can access the Internet through vps through the encrypted channel. 1.4.HTTP Level 3 Agent (Encryption) Level 1 HTTP proxy ...