然后cd到源码的这个目录下 选择名称与你所用编译工具相近的文件夹拷贝一份,重命名为所用编译器名称(重要,否则会出现ERROR: Invalid target platform 'arm-linux-gnueabi-g++'.) sudo cp -a linux-aarch64-gnu-g++/ aarch64-linux-gnu-g++/ 修改qmake.conf文件 修改前 修改后,图中所选部分为交叉编译工具安装...
OUTPUT_SCRIPT deploy_script NO_UNSUPPORTED_PLATFORM_ERROR ) install(SCRIPT ${deploy_script}) if(QT_VERSION_MAJOR EQUAL 6) qt_finalize_executable(QTTest) endif() 3、编译 mkdir build cmake-DCMAKE_PREFIX_PATH=/Users/xxxxx/qt/6.5.3/macos-S./-B./build-GNinjacd build ninja 4、签名公证及验...
:check_platform @REM This script is installed to ...\VC\Auxiliary\Build. @REM vsdevcmd is installed to ...\Common7\Tools. if not exist "%~dp0..\..\..\Common7\Tools\vsdevcmd.bat" goto missing @REM Assemble the arguments to pass to vsdevcmd.bat if "%__VCVARSALL_TARGET_ARCH%"...
qtConfFatalError("Invalid target platform '$$xspec'.") XSPEC = $$xspec } isEmpty(XSPEC): \ XSPEC = $$[QMAKE_SPEC] export(XSPEC) QMAKESPEC = $$[QT_HOST_DATA/src]/mkspecs/$$XSPEC export(QMAKESPEC) notes = $$cat($$OUT_PWD/.config.notes, lines) !isEmpty(notes): \...
cmd/c"configure.bat -static -release -platform win32-g++ -opensource -confirm-license -prefix $...
qtConfFatalError("Invalid target platform '$$xspec'.") XSPEC = $$xspec } isEmpty(XSPEC): \ XSPEC = $$[QMAKE_SPEC] export(XSPEC) QMAKESPEC = $$[QT_HOST_DATA/src]/mkspecs/$$XSPEC export(QMAKESPEC) notes = $$cat($$OUT_PWD/.config.notes, lines) !isEmpty(notes): \...
ERROR: Invalid target platform 'arm-linux-gnueabihf-g++'. === 手动创建交叉编译平台配置 如果 Qt 不包含 arm-linux-gnueabihf-g++ 的预定义配置文件,你可以手动创建一个自定义的交叉编译配置。步骤如下: 进入mkspecs 目录:到 Qt 源码目录中的 qtbase...
-Wavailability unknown platform %0 in availability macro -Wavailability overriding method %select{introduced after|deprecated before|obsoleted before}0 overridden method on %1 (%2 vs. %3) -Wavailability availability does not match previous declaration ...
=XUtils::CornerEdge::kInvalid){resizingCornerEdge=ce;//send x11 move event dont send mouser...
综上所述交叉编译和常规的编译就一个区别,需要手动指定交叉编译器路径。ffmpeg是通过--cross-prefix=指定,qt比较庞大是通过更改配置文件最后通过-xplatform指定配置文件名称。 Qt6的编译比较繁琐,默认用cmake编译,在linux上先用cmake3.19以上版本的源码,用make编译生成cmake,然后再用cmake编译qt生成qmake,最后调用qmake...