Image.PreserveAspectCrop:图像均匀缩放以填充,必要时进行裁剪 Image.Tile:水平和垂直复制图像 Image.TileVertically:图像水平拉伸并垂直平铺 Image.TileHorizontally:图像被垂直拉伸并水平平铺 Image.Pad:图像未转换 默认情况下 clip 为 false,这意味着即使将 fillMode 设置为 Image.PreserveAspectCrop,该项目也可能在其边...
sourceSize: Qt.size(parent.size, parent.size) antialiasing:true } Rectangle { id: _mask color:"black" anchors.fill: parent radius: width/2 visible:false antialiasing:true smooth:true } OpacityMask { id:mask_image anchors.fill: _image source: _image maskSource: _mask visible:true antialias...
painter.setRenderHint( QPainter.Antialiasing, true ); painter.setPen( QPen( Qt.black, 1, Qt.SolidLine ) ); painter.setBrush( Qt.white ); painter.drawRoundedRect( rect, 10, 10 ); } } } 2. 离屏绘制 离屏绘制与离屏渲染类似,但它主要关注的是在单独的缓冲区中绘制图像,而不是创建图像。离屏...
antialiasing: true//抗锯齿,默认true border.color:"#847203"//边框颜色 border.width:3//边框粗细 color:"#691274"//背景颜色 radius:10//圆角 //gradient: 详细看下一个组件 } 渐变 Rectangle{width:80height:40x:300y:300gradient: Gradient{//渐变,从上到下 GradientStop{position:0.0;color:"#63454...
antialiasing : bool [可读写][抗锯齿,主要用于Rectange和基于图像的元素的抗锯齿功能,缺省为false,开启会增加内存和可能较慢的渲染] Item{ Rectangle{ width:100; height:100; color:"red"; rotation:15 } Rectangle{ x:120; width:100; ...
property alias color:rectangle.color x:rectangle.x;y:rectangle.y width:rectangle.width;height:rectangle.height Rectangle{id:rectangle anchors.centerIn:parent color:"lightsteelblue"width:175;height:30radius:10;antialiasing:trueText{id:label;anchors.centerIn:parent}focus:...
antialiasing : bool [可读写][抗锯齿,主要用于Rectange和基于图像的元素的抗锯齿功能,缺省为false,开启会增加内存和可能较慢的渲染] Item { Rectangle { width: 100; height: 100; color: "red"; rotation: 15 } Rectangle { x: 120; width: 100; height: 100; color: "red"; antialiasing: true; ...
Note: When using CustomCamera, some anti-aliasing modes(Temporal AA and Progressive AA) cannot be applied correctly.See also PerspectiveCamera, OrthographicCamera, and FrustumCamera.Property Documentationprojection : matrix4x4 This property defines the CustomCamera's projection matrix....
QML主要为移动端设备开发可伸缩的界面,由于Qt Quick直接使用OpenGL作为自己的图形引擎管线进行渲染(依赖...
QML 是一种基于 JavaScript 的声明式语言。在 Qt 5 中, QML 有了长足进步,并且同 C++ 并列成为 Q...