Initializes the resources specified by the .qrc file with the specified base name. Normally, Qt resources are loaded automatically at startup. The Q_INIT_RESOURCE() macro is necessary on some platforms for resources stored in a static library 初始 初始初始化的。用指定的基本名称的QRC文件中指定...
Initializes the resources specified by the .qrc file with the specified base name. Normally, Qt resources are loaded automatically at startup. The Q_INIT_RESOURCE() macro is necessary on some platforms for resources stored in a static library 初始 初始初始化的。用指定的基本名称的QRC文件中指定...
Initializes the resources specified by the .qrc file with the specified base name. Normally, Qt resources are loaded automatically at startup. The Q_INIT_RESOURCE() macro is necessary on some platforms for resources stored in a static library 初始 初始初始化的。用指定的基本名称的QRC文件中指定...
#define Q_INIT_RESOURCE(name) \ do { extern int QT_MANGLE_NAMESPACE(qInitResources_ ## name) (); \ QT_MANGLE_NAMESPACE(qInitResources_ ## name) (); } while (0) #define Q_CLEANUP_RESOURCE(name) \ do { extern int QT_MANGLE_NAMESPACE(qCleanupResources_ ## name) (); \ QT_MAN...
2019-12-19 23:58 − 上一篇: <Android init介绍(上)> 5. AIL 在init启动过程中,系统服务等均是通过解析rc文件来启动,而rc文件则是由Android初始化语言(Android Init Language)的脚本写成 5.1 格式介绍 AIL以Section为区分,由如下import、... 北落不吉 0 3215 django-Q表达式 2019-11-24 21:09 ...
https://doc.qt.io/qt-5/resources.html Q_INIT_RESOURCE是Qt的资源机制(resource mechanism),它使程序在编译时将图片存储在.cpp文件中,运行时连接它。这要求你建立一个Qt资源文件***.qrc,在***.qrc中指定图片位置。编译时编译器将***.qrc中指定的图片以二进制数的形式存储到Qt自动建立的名为qrc_***.cp...
void GameBody :: mousePressEvent(QMouseEvent *event){ Q_INIT_RESOURCE(flowfree_resources); int inteval = (this->frameSize().height())/(gamesection->size); qDebug()<<this->frameSize(); if (event->button() == Qt::LeftButton){ cursor = event->pos(); if (last_active_unit!=0)...
voidGameBody :: mousePressEvent(QMouseEvent *event){Q_INIT_RESOURCE(flowfree_resources);intinteval = (this->frameSize().height())/(gamesection->size); qDebug()<<this->frameSize();if(event->button() == Qt::LeftButton){ cursor = event->pos();if(last_active_unit!=0) ...
voidGameBody :: mousePressEvent(QMouseEvent *event){Q_INIT_RESOURCE(flowfree_resources);intinteval = (this->frameSize().height())/(gamesection->size); qDebug()<<this->frameSize();if(event->button() == Qt::LeftButton){ cursor = event->pos();if(last_active_unit!=0) ...
do { extern int QT_MANGLE_NAMESPACE(qCleanupResources_ ## name) (); \ QT_MANGLE_NAMESPACE(qCleanupResources_ ## name) (); } while (0) 而qrc在将qrc文件转换为相应代码时,会实现qInitResources_name和qCleanupResources_name函数,如下: