Wavevector-dependent susceptibility in Z-invariant pentagrid Ising - Au-Yang, Perk - 2006Q-Dependent Susceptibility in Z-Invariant Pentagrid Ising Model. ArXiv Condensed Matter e-prints - Au-Yang, Perk - 2004 () Citation Context ...e bounds of the summations in (35). This thermodynamic ...
()).isVisible(): warning = False active = True break # buffer creation on the current layer if self.request == 'buffer': layer = self.iface.layerTreeView().currentLayer() if layer is not None and layer.type() == QgsMapLayer.VectorLayer and QgsProject.insta...
(in the graph->rows struct vector unsigned short REFEVNT_OFF=0; // Create an event object to hold the current event's information from the event database EventDatabase::Event currEvent; // Grab info from database if(!db.getEvent(event->code, currEvent)) qDeb...
(in the graph->rows struct vector unsigned short REFEVNT_OFF=0; // Create an event object to hold the current event's information from the event database EventDatabase::Event currEvent; // Grab info from database if(!db.getEvent(event->code, currEvent)) qDebug() << "Cou...
2024.09 🔥[InstInfer] InstInfer: In-Storage Attention Offloading for Cost-Effective Long-Context LLM Inference(@PKU etc) [pdf] ⚠️ ⭐️⭐️ 2024.09 🔥[RetrievalAttention] RetrievalAttention: Accelerating Long-Context LLM Inference via Vector Retrieval(@microsoft.com) [pdf] ⚠️ ...
(self): if self.model is not None: self.scene.clear() self.renderCircuitDiagramGrid() self.renderComponents() def renderComponents(self): if self.model is not None: for component in self.model.components: pixmap = self.componentToImage(component) pixmapItem = self.scene...
You can enter options in the bottom of the window, the syntax of options is the same as `svm-train'. Note that "load" and "save" consider dense data format both in classification and the regression cases. For classification, each data point has one label (the color) that must be 1,...
self-contained. In this post, we will dive into using Q-learning to train an agent (player) how to play Gridworld. Gridworld is a simple text based game in which there is a 4x4 grid of tiles and 4 objects placed therein: a player, pit, goal, and a wall. The player can move up/...
the cursor forward cursor = cursor.addSecs(graph->timeStep); // Push back grid line vector with one last line (all of the junk after (slotcount*) is dt) // graph->gridLineX.push_back(slotCount*TIMESLOT_WIDTH+(0.5*TIMESLOT_WIDTH)); // graphScene->addRect(graph->gridLineX.back(...
isNull(): QMessageBox.information(self, "Image Viewer", "Cannot load %s." % fileName) return self.imageLabel.setPixmap(QPixmap.fromImage(image)) self.scaleFactor = 1.0 self.printAct.setEnabled(True) self.fitToWindowAct.setEnabled(True) self.updateActions() if not self.fitTo...