Conversions to and from Zhou et al 6d rotation represention |commit Customizable Background color Option added to HardPhongShader, HardGouraudShader, and HardFlatShader |commit Joining several meshes to render a single scene Newjoin_meshes_as_scenefunction which also supports joining textures |commit...
(rotvec)euler_angles=roma.unitquat_to_euler('xyz',q,degrees=True)# Regression of a rotation from an arbitrary input:# Special Procrustes orthonormalization of a 3x3 matrixR1=roma.special_procrustes(torch.randn(batch_shape+(3,3)))# Conversion from a 6D representationR2=roma.special_gramschmidt...