pygame.init() FPSCLOCK = pygame.time.Clock() # Because the Surface object stored in DISPLAYSURF was returned # from the pygame.display.set_mode() function, this is the # Surface object that is drawn to the actual computer screen # when pygame.display.update() is called. DISPLAYSURF = p...
This loop runs a single level, when the user # finishes that level, the next/previous level is loaded. while True: # main game loop # Run the level to actually start playing the game: result = runLevel(levels, currentLevelIndex)runLevel()函数处理游戏的所有动作。它接收一个关卡对象列表...
asyncio.wait([task1,task2])# 等待futures或coroutines完成,返回一个 coroutineloop.run_until_complete(obj)# 运行一个 Future,并返回它的结果 示例: importasyncioasyncdeftest():# async开头,来定义协程函数print('1')awaitasyncio.sleep(2)# 模拟IO操作,await可等待的有:协程对象,Future,Taskprint('3') ...
If one task blocks for a while on I/O, all of the other tasks have to wait until it finishes and they are executed in turn. This definite order and serial processing are easy to reason about, but the program is unnecessarily slow if the tasks don't depend on each other, yet still ...
Rather than having all of your code wait until the time.sleep() function finishes, you can execute the delayed or scheduled code in a separate thread using Python’s threading module. The separate thread will pause for the time.sleep calls. Meanwhile, your program can do other work in the...
As long as you define it in your shell startup script, such as ~/.bashrc, it won’t take much effort to hook this function up to your favorite IDE or code editor and define a relevant run configuration.Note: Starting a new container and removing it after your Python code finishes is ...
python Simpy:呼叫中心模拟-非活动呼叫超时等待超时不考虑呼叫已在队列中等待的时间。因此,如果呼叫在...
Rather than having all of your code wait until the time.sleep() function finishes, you can execute the delayed or scheduled code in a separate thread using Python’s threading module. The separate thread will pause for the time.sleep calls. Meanwhile, your program can do other work in the...
currentLevelIndex =0# The main game loop. This loop runs a single level, when the user# finishes that level, the next/previous level is loaded.whileTrue:# main game loop# Run the level to actually start playing the game:result = runLevel(levels, currentLevelIndex)ifresultin('solved','...
What's actually happening is that when you call an asynchronous function, it returns a coroutine object, and then you can pass that to await to sleep your current coroutine until the one you asked to wait on exits with a result, like this: 代码语言:javascript 代码运行次数:0 运行 AI代码...