下面是一个状态图,展示了等待空格键按下的流程: Space key pressedJump action triggeredWaitSpaceKeyPressed 序列图 下面是一个序列图,展示了等待空格键按下的详细过程: ProgramUserProgramUserPress space keyCheck if space key is pressedWaitPress space keyCheck if space key is pressedSpace key pressed 结论 ...
This will use 100% of your CPU until you press the key.# 不要使用下面的代码, 它会占用100%的CPU##while not keyboard.is_pressed('space'):# continue#print('space was pressed, continuing...')# Do this instead# 改成下面的代码keyboard.wait('space')print('space was pressed, continuing......
我们在代码前后添加注释以便于理解: # Output a welcome messageprint("欢迎使用Press Any Key To Continue!")# Pause and wait for the user to press any keyinput("按任意键继续...") 1. 2. 3. 4. 5. 步骤4: 运行代码并测试效果 将代码放在一个.py文件中,然后通过终端运行。你应该会看到显示的消...
circle(frame, (x, y), 5, (0, 255, 0), -1) # Display the frame cv2.imshow("Hand Pose Tracking", frame) # Check for key press and exit if 'q' is pressed if cv2.waitKey(1) & 0xFF == ord('q'): break ,然后我们把这关键点(landmark)画出来: mac上截了个demo 然后我们再检测...
on_key_press("ENTER") def my_ENTER_binding(): player.show_text("text") # waiting for key press player.wait_for_event("CLIENT_MESSAGE", cond=lambda evt : evt["event"]["args"][2:4] == ["d-", "ENTER"]) You might be able to tell I am fairly new to python....
# display the image on screen and wait for a keypress cv2.imshow("Image", image) cv2.waitKey(0) 第2-5行代码表示导入相关的包。 第8行代码表示初始化 PiCamera 对象,第9行代码表示获取对原始捕获组件的引用。 这个rawCapture对象特别有用,因为: ...
import keyboarddef on_key(event):if event.name == 'esc': keyboard.unhook_all()else: print(f'你按下了键:{event.name}')keyboard.on_press(on_key)keyboard.wait('esc')这个程序使用keyboard库来监听按键事件。当用户按下任意键时,会调用on_key()函数,并打印出用户按下的键。按下"esc"键...
blit(overSurf, overRect) drawPressKeyMsg() pygame.display.update() pygame.time.wait(500) checkForKeyPress() # clear out any key presses in the event queue while True: if checkForKeyPress(): pygame.event.get() # clear event queue return def drawScore(score): scoreSurf = BASICFONT....
page.wait_for_timeout(2000) # 清空内容 self.page.locator("//input[@name='wd']").fill("") 输入内容 - type 「Tips」 官方建议使用locator.fill()进行输入,只有当页面上需要执行特殊的按键操作的时候,才使用locator.type() 聚焦元素,输入文本时为文本中的每个字符执行 keydown, keypress/input, and...
首先,我们调用pygame库写一个获取按键的程序KeyPressModule.py import pygame def init(): pygame.init() win = pygame.display.set_mode((400, 400)) def getKey(keyName): ans = False for eve in pygame.event.get(): pass keyInput = pygame.key.get_pressed() ...