importsocketimportstructimporttime# 定义组播地址和端口MCAST_GRP='224.1.1.1'MCAST_PORT=5007# 创建发送端sock=socket.socket(socket.AF_INET,socket.SOCK_DGRAM,socket.IPPROTO_UDP)# 发送数据whileTrue:message=b'This is a mult
data = conn_socket.recv(1024).decode('utf-8') print('服务端收到客户端发来的消息:%s'%(data)) #6、服务端给客户端回消息 conn_socket.send(b'I am a server') #7、关闭socket对象 conn_socket.close() #客户端对象 listen_socket.close() #服务端对象 1. 2. 3. 4. 5. 6. 7. 8. 9....
sock.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1) text = 'Broadcast datagram' sock.sendto(text.encode('ascii'),(network,port)) if __name__ == '__main__': choices = {'client':client, 'server':server} parser = argparse.ArgumentParser(description='Send, receive UDP broadcast')...
suppose that a host has interfaces 0, 1 and 2. If a UDP socket on this host is bound using INADDR_ANY and udp port 8000, then the socket will receive all packets for port 8000 that arrive on interfaces 0, 1, or
udp UDP协议 UDP(user datagram protocol)的中文叫用户数据报协议,属于传输层。 UDP是面向非连接的协议,它不与对方建立连接,而是直接把我要发的数据报发给对方。所以UDP适用于一次传输数据量很少、对可靠性要求不高的或对实时性要求高的应用场景。 udp通信中,服务器客
socket():创建一个新套接字。bind():将套接字关联到特定地址和端口。listen():开始侦听套接字上的传入连接。accept():接受来自客户端的连接并返回用于通信的新套接字。connect():建立与远程服务器的连接。send():通过套接字发送数据。recv():从套接字接收数据。close():关闭套接字连接。
UDP文件传输服务端 import socket import threading import hashlib import time import datetime import random # PLP Simulation settings lossSimualation = False # Set address and port serverAddress = …
print 'Socket Created' 好了,假设你已经成功创建了 Socket,下一步该做什么呢?接下来我们将使用这个 Socket 来连接到服务器。 注意 与SOCK_STREAM 相对应的其他类型是SOCK_DGRAM用于UDP通讯协议,UDP 通讯是非连接 Socket,在这篇文章中我们只讨论 SOCK_STREAM ,或者叫 TCP 。
='bye':client_socket.send(message.encode())# send messagedata=client_socket.recv(1024).decode()# receive responseprint('Received from server: '+data)# show in terminalmessage=input(" -> ")# again take inputclient_socket.close()# close the connectionif__name__=='__main__':client_...
cxchannel.h: (to be instantiated to use) open a separate thread to send and receive and monitor, receive data and events push to the Event Loop of the main thread, so the data does not need to be locked across lines. Implementations are: cxchannel_udp.h, cxchannel_tcpserver.h, cxcha...