def mouse_clicked(self,event): self.x.append(self.new_point_x) self.y.append(self.new_point_y) # print("my position is:",self.xx,self.yy) if __name__ == '__main__': app = QtWidgets.QApplication() main = MainWindow() main.show() app.exec_() 1. 2. 3. 4. 5. 6. 7...
在创建窗口后,我们将设置鼠标事件,使其能够响应鼠标移动,并实时更新坐标。 cv2.namedWindow('Mouse Position')cv2.setMouseCallback('Mouse Position',show_mouse_position)# 持续显示窗口,直到按下 'q' 键whileTrue:ifcv2.waitKey(1)&0xFF==ord('q'):breakcv2.destroyAllWindows() 1. 2. 3. 4. 5. 6...
import pygamepygame.init()screen = pygame.display.set_mode([100,100]) ##size of windowyour_image = pygame.image.load("your_image_name.png") ## image must be in the same folder, else path must be specifiedwhile 1: screen.blit(your_image,[0,0]) ##pos of your image ...
mouse # 本人电脑点击时鼠标坐标会放大偏移,大概会放大1.25倍 mouse.position = (x / 1.25, y / 1.25) def setLeftPress(): global mouse mouse.press(pynput.mouse.Button.left) def setLeftRelease(): global mouse mouse.release(pynput.mouse.Button.left) def setRightPress(): global mouse mouse....
pygame.mouse.get_rel - get the amount of mouse movement get the amount of mouse movement pygame.mouse.set_pos - set the mouse cursor position set the mouse cursor position pygame.mouse.set_visible - hide or show the mouse cursor hide or show the mouse cursor ...
}defset_mouse_coordinates(self, x, y):#设置鼠标坐标self.mouse.position =(x, y)defmouse_move_scroll(self, x, y):#鼠标滚轮self.mouse.scroll(x, y)#滚动鼠标defmouse_move(self, x, y):#监听鼠标移动happen_time =time.time() self.time_order.append(happen_time) ...
scroll_lock } def set_mouse_coordinates(self, x, y): # 设置鼠标坐标 self.mouse.position = (x, y) def mouse_move_scroll(self, x, y): # 鼠标滚轮 self.mouse.scroll(x, y) # 滚动鼠标 def mouse_scroll(self, x, y, dx, dy): """监听鼠标滚轮""" happen_time = time.time() self...
mouse = Controller()print(mouse.position) time.sleep(3)print('The current pointer position is {0}'.format(mouse.position))#set pointer positonmouse.position = (277,645)print('now we have moved it to {0}'.format(mouse.position))#鼠标移动(x,y)个距离mouse.move(5, -5)print(mouse.positi...
self.setPosition(position) self.is_hammer = False '''设置位置''' def setPosition(self, pos): self.rect.left, self.rect.top = pos '''设置被击中''' def setBeHammered(self): self.is_hammer = True '''显示在屏幕上''' def draw(self, screen): ...
使用pyautogui.position()函数获取当前鼠标的位置: 代码语言:txt 复制 position = pyautogui.position() 打印或使用鼠标位置: 代码语言:txt 复制 print("鼠标位置:", position) 以上代码将返回鼠标相对于屏幕左上角的坐标,即(x, y)形式的元组。 应用场景: 鼠标位置信息可以用于自动化测试、屏幕录制、游戏开发...