timeout=1)defsend_data(data):ser.write(data.encode())# 发送数据time.sleep(1)# 等待数据传输完成defclear_buffers():ser.reset_input_buffer()# 清空输入缓冲区ser.reset_output_buffer()# 清空输出缓冲区# 示例数据发送try:send_data('Hello,
baudrate)ser.flushInput()# 清除输入缓存# ser.reset_input_buffer() # 清除输入缓存(另一种方式)ser.close()if__name__=='__main__':port='COM1'# 串口号,根据实际情况修改baudrate=9600# 波特率,根据实际情况修改clear_serial_cache(port,baudrate)...
包含python版本信息的元组,命名元素分别为major, minor, micro, releaselevel和serial。除releaselevel外的所有值都是整数,releaselevel的值是"alpha", "beta", "candidate"或"final"中的一个。可以通过属性或下标访问。 代码语言:javascript 代码运行次数:0 运行 AI代码解释 >>>sys.version_info sys.version_info(...
应用UI测试(基于python) 框架概述DevEco Testing Hypium(以下简称Hypium)是HarmonyOS平台的UI自动化测试框架,支持开发者使用python语言为应用编写U……欲了解更多信息欢迎访问华为HarmonyOS开发者官网
device(transport_id=24) # transport_id can be found in: adb devices -l # You do not need to offer serial if only one device connected # RuntimeError will be raised if multi device connected d = adb.device() The following code will not write from adbutils import adb for short ...
"CLEAR" is mapped to "Home" / "Pos 1" key "BREAK" is mapped to "Escape" button "LEFT" is mapped to left cursor key and to normal backspace, too.A "auto shift" mode is implemented. So normal lowercase letters would be automaticly converted to uppercase letters....
# read serial number: CMD_READ_SERIALNBR 0x3780 # read status register: CMD_READ_STATUS 0xF32D # clear status register: CMD_CLEAR_STATUS 0x3041 # enabled heater: CMD_HEATER_ENABLE 0x306D # disable heater: CMD_HEATER_DISABLE 0x3066 ...
Ophcrack can be burned directly to a bootable Universal Serial Bus (USB) drive or Compact Disk (CD). When placed in a Windows system without Full Disk Encryption (FDE), the tool will extract the hashes from the OS. This is done by booting into a LiveOS or an OS that runs in memory...
self.vertexBuffer=glGenBuffers(1)glBindBuffer(GL_ARRAY_BUFFER,self.vertexBuffer)glBufferData(GL_ARRAY_BUFFER,4*len(vertexSerial),vertexSerial,GL_STATIC_DRAW)# Position attributeglVertexAttribPointer(0,1,GL_FLOAT,GL_FALSE,0,None)# enable arraysglEnableVertexAttribArray(0)defrender(self):globalsinCnt...
)); return false; } } void AMyActor::SocketSend(FString meesage) { TCHAR *seriallizedChar = meesage.GetCharArray().GetData(); int32 size = FCString::Strlen(seriallizedChar) + 1; int32 sent = 0; if (SocketClient->Send((uint8*)TCHAR_TO_UTF8(seriallizedChar), size, sent)) { ...