bounding_rectangle参数可以是pygame.Rect对象或四个整数的元组。请注意,您不像对pygame.draw.circle()函数那样为椭圆指定中心点。 pygame.draw.rect(surface, color, rectangle_tuple, width) - 此函数绘制矩形。rectangle_tuple可以是四个整数的元组(用于左上角的 XY 坐标,以及宽度和高度),也可以传递pygame.Rect对象。
方法一:使用 matplotlib.patches.Circle() 函数。 Matplotlib 有一个特殊的函数 matplotlib.patches.Circle() 来绘制圆圈。 语法:class matplotlib.patches.Circle(xy, radius=5, **kwargs) 示例1:使用 matplotlib.patches.Circle() 绘制彩色圆圈 Python3实现 # Demonstrating use of matplotlib.patches.Circle() func...
Esc to quit.', 'N for next level, B to go back a level.'] # Start with drawing a blank color to the entire window: DISPLAYSURF.fill(BGCOLOR) # Draw the title image to the window: DISPLAYSURF.blit(IMAGESDICT['
就像我们使用pygame.draw.circle函数创建圆形一样,我们可以使用pygame.draw.polygon来绘制任何类型的多边形。对多边形函数的调用以点列表的形式作为参数,并将使用这些点绘制多边形形状。我们可以使用类似的方式使用特定的称谓绘制不同的几何形状。 在接下来的部分中,我们将学习使用pygame模块初始化显示屏和处理键盘和鼠标事件...
To draw a circle using Matplotlib, the line of code below will do so. >>> import matplotlib.pyplot as plt >>> def create_circle(): circle= plt.Circle((0,0), radius= 5) return circle >>> def show_shape(patch): ax=plt.gca() ax.add_patch(patch) plt.axis('scaled') plt.show...
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There are two kinds of objects in the library. The GraphWin13class implements a window where drawing can be done and various14GraphicsObjects are provided that can be drawn into a GraphWin. As a15simple example, here is a complete program to draw a circle of radius1610 centered in a 100x10...
Suppose you want to draw a circle. If you attempt to draw it in the same way as you drew the square, then it would be extremely tedious, and you’d have to spend a lot of time just for that one shape. Thankfully, the Python turtle library provides a solution for this. You can ...
Next, we use the cv2.circle() function to create our circle on this white blank image. The first parameter that we must feed into the cv2.circle() function is the image we want to draw it on. We will be using what we created with numpy, whiteblankimage. This provides a perfect clea...
draw.circle( screen, BLUE, position, radius, width ) def main(): pygame.init() pygame.display.set_caption('Draw circle') screen = pygame.display.set_mode([600, 500]) mRunning = True while mRunning: for event in pygame.event.get(): if event.type == QUIT: mRunning = False Draw...