在交互式 Shell 中输入以下内容,每次调用后移动鼠标: >>> pyautogui.position() # Get current mouse position.Point(x=311, y=622)>>> pyautogui.position() # Get current mouse position again.Point(x=377, y=481)>>> p = pyautogui.position() # And again.>>> pPoint(x=1536, y=637)>>...
在交互式 Shell 中输入以下内容,每次调用后移动鼠标: >>>pyautogui.position()# Get current mouse position.Point(x=311, y=622)>>>pyautogui.position()# Get current mouse position again.Point(x=377, y=481)>>>p = pyautogui.position()# And again.>>>p Point(x=1536, y=637)>>>p[0]#...
TILEWIDTH = 50 TILEHEIGHT = 85 TILEFLOORHEIGHT = 45 CAM_MOVE_SPEED = 5 # how many pixels per frame the camera moves # The percentage of outdoor tiles that have additional # decoration on them, such as a tree or rock. OUTSIDE_DECORATION_PCT = 20 BRIGHTBLUE = ( 0, 170, 255) WHIT...
在交互式 Shell 中输入以下内容,每次调用后移动鼠标: >>> pyautogui.position() # Get current mouse position. Point(x=311, y=622) >>> pyautogui.position() # Get current mouse position again. Point(x=377, y=481) >>> p = pyautogui.position() # And again. >>> p Point(x=1536, y...
每次蠕虫吃掉一个苹果,蠕虫就会增长一个段,并且新的苹果会随机出现在屏幕上。如果蠕虫撞到自己或屏幕边缘,游戏就结束了。 贪吃虫源代码 此源代码可从invpy.com/wormy.py下载。如果出现任何错误消息,请查看错误消息中提到的行号,并检查代码中是否有任何拼写错误。您还可以将代码复制粘贴到invpy.com/diff/wormy的Web...
在显示屏中绘制鼠标光标非常简单;你只需要从MOUSEMOTION事件中获取鼠标的坐标。类似于键盘get_pressed函数,你可以调用pygame.mouse.get_pos()函数来获取鼠标的位置。鼠标移动在游戏中非常有用——如果你想使游戏角色旋转,或者制作一个屏幕点击游戏,甚至如果你想上下查看游戏屏幕。 为了理解处理鼠标事件的方法,让我们看...
在runGame()函数中绘制屏幕的代码非常简单。第 101 行填充整个显示 Surface 的背景颜色。第 102 到 105 行绘制了网格、蠕虫、苹果和分数到显示 Surface 上。然后调用pygame.display.update()将显示 Surface 绘制到实际的计算机屏幕上。 将“按键开始”文本绘制到屏幕上 ...
>>> pyautogui.click(10, 5) # Move mouse to (10, 5) and click. 1. 2. 您应该看到鼠标指针移动到屏幕左上角附近,并单击一次。完整的“点击”定义为按下鼠标按钮,然后在不移动光标的情况下释放鼠标按钮。也可以通过调用只按下鼠标按钮的pyautogui.mouseDown()和只释放按钮的pyautogui.mouseUp()来执行...
Then spiralDraw.py will take control of the mouse and click to make the drawing program’s window active ?. The active window is the window that currently accepts keyboard input, and the actions you take—like typing or, in this case, dragging the mouse—will affect that window. The ...
Click inside the Entry widget with your mouse and type Real Python: Now you’ve got some text entered into the Entry widget, but that text hasn’t been sent to your program yet. You can use .get() to retrieve the text and assign it to a variable called name: Python >>> name =...