- minus sign 减号 (hyphen 连字符 dash 破折号) -= -> + plus sign 加号 += = equals sign 等号 == { left brace [ left bracket [] brackets (US), square brackets, closed brackets or hard brackets 中括号,方括号 } ] | vertical bar
17) K_ASTERISK * asterisk 18) K_PLUS + plus sign 19) K_COMMA , comma 20) K_MINUS - minus sign 21) K_PERIOD . period 22) K_SLASH / forward slash 23) K_0 0 0 24) K_1 1 1 25) K_2 2 2 26) K_3 3 3 27) K_4 4 4 28) K_5 5 5 29) K_6 6 6 30) K_7 7 ...
plus sign 19 K_COMMA , comma 20 K_MINUS - minus sign 21 K_PERIOD . period 22 K_SLASH / forward slash 23 K_0 0 0 24 K_1 1 1 25 K_2 2 2 26 K_3 3 3 27 K_4 4 4 28 K_5 5 5 29 K_6 6 6 ...
exclaimK_QUOTEDBL" quotedblK_HASH# hashK_DOLLAR$ dollarK_AMPERSAND&ersandK_QUOTEquoteK_LEFTPAREN(left parenthesisK_RIGHTPAREN)right parenthesisK_ASTERISK*asteriskK_PLUS+plus signK_COMMA,commaK_MINUS-minus signK_PERIOD.periodK_SLASH/forward slashK_000K_111K_222K_333K_444K_555K_666K_777K_...
'plusmn':0x00b1,# plus-minus sign = plus-or-minus sign, U+00B1 ISOnum 'pound':0x00a3,# pound sign, U+00A3 ISOnum 'prime':0x2032,# prime = minutes = feet, U+2032 ISOtech 'prod':0x220f,# n-ary product = product sign, U+220F ISOamsb ...
The function first discards as many whitespace characters as necessary until the first non-whitespace character is found. Then, starting from this character, takes an optional initial plus or minus sign followed by as many numerical digits as possible, and interprets them as a numerical value. ...
exclaimK_QUOTEDBL " quotedblK_HASH # hashK_DOLLAR $ dollarK_AMPERSAND & ampersandK_QUOTE quoteK_LEFTPAREN ( left parenthesisK_RIGHTPAREN ) right parenthesisK_ASTERISK * asteriskK_PLUS + plus signK_COMMA , commaK_MINUS - minus signK_PERIOD . periodK_SLASH / forward slashK_0 0 0K_1 ...
__pos__(self) +self Unary plus sign __neg__(self) -self Unary minus sign __invert__(self) ~self Bitwise inversion __index__(self) x[self] Conversion when object is used as index __nonzero__(self) bool(self) Boolean value of the object ...
0x6B PLUS SIGN (+) 键 0x6C ENTER 键 0x6D MINUS SIGN (-) 键 0x6E DECIMAL POINT (.) 键 0x6F DIVISION SIGN (/) 键 功能键区 0x70 F1 键 0x71 F2 键 0x72 F3 键 0x73 F4 键 0x74 F5 键 0x75 F6 键 0x76 F7 键 0x77 F8 键 ...
pygame.display.set_palette() — Set the display color palette for indexed displays 这个模块提供控制 Pygame 显示界面(display)的各种函数。Pygame 的 Surface 对象即可显示为一个窗口,也可以全屏模式显示。当你创建并显示一个常规的 Surface 对象后,在该对象上的改变并不会立刻反映到可见屏幕上,你必须选择一个...