在game_functions.py中,更新update_bullets()函数,检测碰撞。"""删除已消失的子弹"""defupdate_bullets(aliens,bullets):"""更新子弹的位置"""bullets.update()forbulletinbullets.copy():ifbullet.rect.bottom<=0:bullets.remove(bullet)check
from math import pi # Initialize the game engine pygame.init() # Define the colors we will use in RGB format #黑色 BLACK = ( 0, 0, 0) #白色 WHITE = (255, 255, 255) #蓝色 BLUE = ( 0, 0, 255) #绿色 GREEN = ( 0, 255, 0) #红色 RED = (255, 0, 0) # 设置800*600分...
import json def save_game(player, leaderboard, filename="flight_save.json"): data = { "name": player.name, "points": player.points, "level": player.level, "aircraft": { "name": player.aircraft.name, "engine_level": player.aircraft.engine_level, "weapon_level": player.aircraft.weapon...
On the remote computer, create a Python file named guessing-game.py with the following code: Python Copy import random guesses_made = 0 name = input('Hello! What is your name?\n') number = random.randint(1, 20) print('Well, {0}, I am thinking of a number between 1 and 20.'...
A python game engine. pythonhacktoberfestpython-game-engine UpdatedMay 22, 2024 Python fusionengine-org/fusion Star82 Code Issues Pull requests Discussions A custom open-source game engine on Python and Pygame, it is written in pure Python! It is easy and fast!
() is_dead = False is_running = True elif event.key == pygame.K_n: if is_dead: game_quit() else: is_running = True elif event.key == pygame.K_ESCAPE: if is_running: show_msg(">>> Paused <<<") is_paused = not is_paused else: # 任意键进入开始状态 is_running = True ...
screen_new=screen.copy() pygame.display.update() x=0 startTime=time.time() whilex<100: # main game loop pxarray_orig=pygame.PixelArray(screen.copy()) init_color_value=16777215 fori in range(1,WIDTH-1): forj in range(1,HEIGHT-1): ...
Learn typed code through a programming game. Learn Python, JavaScript, and HTML as you solve puzzles and learn to make your own coding games and websites.
whileTrue:# main game loopforeventinpygame.event.get(): 第7 行是一个while循环,其条件只是简单的值True。这意味着它永远不会因为条件评估为False而退出。程序执行将退出循环的唯一方法是执行break语句(将执行移动到循环后的第一行)或sys.exit()(终止程序)。如果这样的循环在函数内部,return语句也会将执行移出...
对 makeMove() 的调用处理了改变 gameStateObj 中玩家位置的 XY 坐标,以及推动任何星星。makeMove() 的返回值存储在 moved 中。如果这个值是 True,那么玩家角色就朝那个方向移动了。如果值是 False,那么玩家一定试图移动到一个墙上,或者推动一个背后有东西的星星。在这种情况下,玩家无法移动,地图上的任何东西都...