from foo import * print bar print baz #The following will trigger an exception, as "waz" is not exported by the module #下面的代码就会抛出异常,因为 "waz"并没有从模块中导出,因为 __all__ 没有定义 print waz 1. 2. 3. 4. 5. 6. 7. 8. 如果把 foo.py 中__all__给注释掉,那么上面...
(int, default = 5) - How many beam to keep when decoder = 'beamsearch' or 'wordbeamsearch' batch_size (int, default = 1) - batch_size>1 will make EasyOCR faster but use more memory workers (int, default = 0) - Number thread used in of dataloader allowlist (string) - Force ...
""" import http.client import string import re import os import sys import xml.etree.ElementTree as etree import stat import logging import traceback import glob import ops import ipaddress from hashlib import sha256 from urllib.request import urlretrieve from urllib.parse import urlparse, urlun...
""" import http.client import string import re import os import sys import xml.etree.ElementTree as etree import stat import logging import traceback import glob import ops import ipaddress from hashlib import sha256 from urllib.request import urlretrieve from urllib.parse import urlparse, url...
importsysimporttimeforiinrange(100): sys.stdout.write("#")#向屏幕显示相应的内容time.sleep(0.1) sys.stdout.flush()#刷新缓存 6.异常处理和status importsystry: sys.exit(1)exceptSystemExit as e:print(e) 4.正则模块 re 1.正则表达式概述 ...
timedelta # Importuje datetime i timedelta do pracy z datami import pyperclip import openpyxl import os import psutil import time import re import subprocess import msal import requests import os from win32com.client import CDispatch system_name = "P01 One ERP Production System" def run_sap_log...
unreal.AssetImportInfo unreal.AssetManagerSearchRules unreal.AssetMapping unreal.AssetRegistryDependencyOptions unreal.AssetRenameData unreal.AssetThumbnailWidgetSettings unreal.AttenuationSettings unreal.AttenuationSubmixSendSettings unreal.AttributeBasedFloat unreal.AttributeCurve unreal.AttributeDefaults unreal.AttributeKey...
module_objects = [] lib.modules = {} module_names = [x[:-3] for x in os.listdir('source/modules') if x[0]!='_' and x[-3:] == '.py'] # import/reimport modules for m in module_names: if 'source.modules.' + m in sys.modules: imp.reload(sys.modules['source.modules.'...
Using one import per line makes it easy to add and delete module imports, but using multiple imports per line uses less screen space.It's good practice if you import modules in the following order:standard library modules -- e.g. sys, os, getopt, re third-party library modules (anything...
Embed Python in Unreal Engine 4. Contribute to 20tab/UnrealEnginePython development by creating an account on GitHub.