: surface.fill(c.BLACK)self.overhead_info.update(self.game_info)self.overhead_info.draw(surface) elif (current_time - self.start_time) < self.time_list[1]: surface.fill(c.BLACK) elif (current_time - self.start_time) < self.time_list[2]: surface.fill((106, 150, 2...
selector=parsel.Selector(response.text)lis=selector.css('.zt_con_img ul li a::attr(href)').getall()forliinlis:index='https://www.tupianzj.com'+li list_url=index.split('.')a=list_url[0:3]new_url='.'.join(a)forpageinrange(2,9):time.sleep(1)url='{new_url}_{page}.html...
enemy_shot_flag = True enemies_survive_list = [enemy.number for enemy in enemies_group] shot_number = random.choice(enemies_survive_list) enemy_shot_count = 0 # ---敌方移动 enemy_move_count += 1 if enemy_move_count > enemy_move_interval: enemy_move_count = 0 enemy_move_flag = Tru...
for key, value in cfg.IMAGE_PATHS.items(): if isinstance(value, list): images = [] for item in value: images.append(pygame.image.load(item)) game_images[key] = images else: game_images[key] = pygame.image.load(value) game_sounds = {} for key, value in cfg.AUDIO_PATHS.items()...
defspam():"""This is a multiline comment to help explain what thespam()functiondoes."""print('Hello!') 索引和切片字符串 字符串和列表一样使用索引和切片。您可以将字符串'Hello, world!'视为一个列表,并将字符串中的每个字符视为一个具有相应索引的项。
else: #从子弹列表中删除子弹 MainGame.myBulletList.remove(myBullet) #显示敌方坦克发...
The collide-mask deploy a method which returns a list of sprites--in this case images of bird--which collides or intersect with another sprites (pipe-pair) Arguments: bird: The Bird which should be tested for collision with this PipePair. """ return pygame.sprite.collide_mask(self, bird)...
1#获取训练集中每个类别的图像数量和标签2train = train_df["labels"].value_counts()3label =train.tolist()4index =train.index.tolist()56#设置颜色列表7colors =[8"#1f77b4","#ff7f0e","#2ca02c","#d62728","#9467bd",9"#8c564b","#e377c2","#7f7f7f","#bcbd22","#17becf",10...
pygame.display.flip() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: do() xx = x yy = y while True: if yy == 0: break elif alist[xx][yy] != alist[x][y]: ...
return random.choices(states, weights=list(transition_matrix[current].values()))[0] current = 'A' for _ in range(10): print(current, end=' -> ') current = next_state(current) print(current) 1. 2. 3. 4. 5. 6. 7. 8.