textpad.event_generate('<<Cut>>') def copy(): textpad.event_generate('<<Copy>>') def paste(): textpad.event_generate('<<Paste>>') def redo(): textpad.event_generate('<<Redo>>') def undo(): textpad.event_generate('<<Undo>>') def selectAll(): textpad.tag_add('sel','1.0...
event_generate('<<Paste>>') #设置退出按钮 def b_quitprog(event=None): root.destroy() def b_clear(event=None): var.set(t1) t.delete(0,END) def search(lst,path): for i in lst: name = path + i #组合生成下载地址 wb= webbrowser.get('windows-default') #指定windows默认浏览器 wb...
event_generate("<<Cut>>") textPad.tag_add("sel", "1.0", "end") def find(): t = Toplevel(top) t.title("查找") t.geometry("260x60+200+250") t.transient(top) Label(t, text="查找:").grid(row=0, column=0, sticky="e") v = StringVar() e = Entry(t, width=20, ...
创建Flask 应用 接下来,我们创建一个 Flask 应用,并设置一个 EventStream 路由。 fromflaskimportFlask,Responseimporttime app=Flask(__name__)defgenerate_event_stream():whileTrue:time.sleep(1)yieldf"data: Current time is{time.strftime('%Y-%m-%d %H:%M:%S')}\n\n"@app.route('/eventstream')def...
loop = asyncio.get_event_loop() loop.run_until_complete(old_style_coroutine()) loop.close() 在这个示例中 ,yield from asyncio.sleep(1)暂停协程执行 ,等待异步的sleep操作完成。尽管如此,对于新的异步编程项目,建议使用async/await语法。 3.3 yield与生成器表达式对比分析 ...
defcopy_to_clipboard(event): selected_item = listbox.get(listbox.curselection()) ifselected_item: pyperclip.copy(selected_item) X = [] root = tk.Tk() root.title("Clipboard Manager") root.geometry("500x500") root.configure(bg="#f0f0f0")...
next_shape = generate_shapes() clock = pygame.time.Clock() time_of_fall = 0 #for automatic fall of shapes while not done: for eachEvent in pygame.event.get(): if eachEvent.type == pygame.QUIT: done = True exit() 既然我们已经开始定义主函数,它是我们游戏的指挥官,让我们定义它必须做...
这段代码首先创建了一个包含模拟生存数据的数据框,其中time表示生存时间,event是一个二元变量,表示研究期间是否观察到终点事件(例如,生存或死亡)。然后,我们使用CoxPHFitter类拟合Cox比例风险模型,并打印出模型的摘要信息,其中包括每个协变量的系数、p值、风险比等统计量。最后,我们计算了基于该模型预测的生存函数。
67foreventinpygame.event.get():68ifevent.type ==pygame.QUIT:69running =False70ifevent.type ==pygame.MOUSEBUTTONUP:71click_pos =pygame.mouse.get_pos()72check_enemies_collision(click_pos, enemies)7374ifpygame.time.get_ticks() % 3000 < 5:75enemies.append(generate_next_enemy_pos())7677...
event # Create parametersdelboeuf = pyllusion.Delboeuf(illusion_strength=1, difference=2) # Initiate Windowwindow = visual.Window(size=[1920, 1080], winType='pygame',color='white', fullscr=False) # Display illusiondelboeuf.to_psychopy(window) # Refresh and close windowwindow.flip()event.wai...